DoctorCookie wrote:Not against the idea, but explain how the end result is not just extending the world 49 days(or whatever the last time gate is.) I see how it could allow more casuals to keep up for a time, keep interest up, stress down, for a time. After day 49, business as usual?
The amount of days is certainly up for debate, but yes, it would be business as usual afterwards.
That being said, the ground work would be laid out for them to push the gate further, add new content that doesn't appear for months, add new endgame PVE content, foragables, events and other stuff that unlocks after many months. Timegates don't have to only function as base game content unlockers, they can serve as platforms for future content that may take many months to unlock and add a sense of FOMO to the game which could keep people logging in for longer.