NEW CREDO: THE DIVINER

Thoughts on the further development of Haven & Hearth? Feel free to opine!

NEW CREDO: THE DIVINER

Postby Zentetsuken » Fri Apr 29, 2022 3:27 pm

I've been brainstorming this for a long time and finally had some free time to put it all together. It's a super non-intrusive way to add some more magic to the game, to add a sink for some shitter items and add a new fun and larpy character archetype. I assume it would make sense to drop it as a singular offshoot of Mystic but that as well as all parts of this are certainly up for debate and refinement.

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my attempt at mimicking jorb's shitty art

"You are enthralled by the unique spiritual essence of all things. The ravenous pursuit of the Heathling Who Seeks has driven you to divine purpose. The yearning for ethereal knowledge is intoxicating, you scour for answers, riddles and omens in all facets of the Hearth's least likely alcoves and cavities. What may be a simple feather or organ to some has become an endless channel of divine wisdom and insight. As if guided by the Old Gods themselves, you are drawn to dig through the depths of the arcane in search of resolution. Scrying the future of The Diviner promises..."


Psyche +20

Bonus when crafting divine curios. Or maybe some should only be craftable by a diviner?

(lots of the curio's that require A Beautiful Dream. ie. all "Seer's" items, Divination in Tin, Volva's Wand, Dark Effigy, Primitive Doll?)

This could literally be any kind of bonus, maybe they can be studied a couple times before disappearing, maybe they get a 10% LP boost or quality boost? I assume this could be displayed as a "divine" label on the bottom of the item.

You can perform Haruspicy

When butchering an animal, you unlock the ability for entrails and intestines to drop as a divine extispicy.

Haruspicy is the act of studying animal guts as a form of divination. The item "Grand Haruspex" should be added in to this "rare drop pool" and probably buffed. I think there should be a few items in this pool of potential drops, like the grand haruspex, maybe a regular and smaller haruspex as well, and some much rarer or animal-specific drops like "divine liver" and a potential increase chance to get dark hearts and tumours. The idea here is that you can get your Diviner to butcher the animal after you remove the meat for a chance to get some nice curio. I think every base in the game ends up with a massive overload of entrails at some point. This would just be a fun and interesting way to "get rid of them" when you are all stocked up.

You can perform Augury

When plucking feathers from a bird, you unlock the ability for feathers to drop as divine omens.

This is an expansion of my Augury suggestion. Same idea as above, most feathers from most birds are trash, this would be a fun way to give them a chance to be something better. I assume there could be a few different rare "omen" drops and maybe some bird-specific ones. Bad omen, good omen, divine omen, etc. I assume these would be actually good feather curios.

You can perform Animism

This one I am not 100% sure about. It could use some tweaking or maybe a totally new idea but this is what I have so far.

You can craft a new type of juice for a Runed Dolmen with a scrying orb on it. Instead of infusing it with Scrying Juice to perform its normal duty, you can infuse it with Diviner's Juice, which I assume would be made with dreams, good omens, haruspex and such. This would change the Scrying Orb in to a new item, like a Charged Scrying Orb that has an active fuel meter on it similar to a torch. The idea here would be that you can put the Charged Scrying Orb in your study window, and while it is there you have an increased chance to pick various crops and stuff as their rare format. ex. A harvested onion would have a greater chance as being harvested as a crying onion. I assume that there could easily be more "alive variant of crop/foragable" added to the game here and that maybe some variants ONLY get a chance to drop when you are studying a Charged Scrying Orb.


Anyways, the whole idea here is that you would definitely have to build a new character archetype around this credo or forever be penalized by picking and butchering things at a quality loss. The rewards aren't insane, they are just meant to add some fun drops to shit that is trash and/or need a sink.

I assume it would functionally be more larpy and a fun "content unlocker" rather than a "must have for minmaxing" type of credo.

BONUS -

Some of the drops can be used to make fun larpy gear like a Diviner's Robes, for a mystical looking Hooded Ranger's Cape type thing, and a Lituus, a sparkly fun larpy wand/instrument???
Last edited by Zentetsuken on Fri Apr 29, 2022 4:59 pm, edited 2 times in total.
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Re: NEW CREDO: THE DIVINER

Postby WowGain » Fri Apr 29, 2022 4:00 pm

I like it, I only question if these benefits would be worth 3rd tier credo undertakings
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Re: NEW CREDO: THE DIVINER

Postby Zentetsuken » Fri Apr 29, 2022 4:53 pm

WowGain wrote:I like it, I only question if these benefits would be worth 3rd tier credo undertakings


Definitely debatable, I guess it would depend on how OP the curios are made to be.

Mystic ties with it thematically but can be a pain to complete early, and just putting it after forager/hunter might be too soon.

Maybe having the same requirements as nomad would be okay.
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Re: NEW CREDO: THE DIVINER

Postby Matexo » Fri Apr 29, 2022 7:06 pm

When I started playing H&H I had no clue what to do and was directed to the wiki. Whenever I'm doing tedious tasks in the game like harvesting mullberry leaves or waiting for a tree to sprout I'll switch over to the wiki and repeatedly click the random page button to just read and learn more. Your idea sounds like a page id land on straight out of the wiki. Definitely fits the magic system vibe in place and offers a relatively balanced reward system for achieving the credo. Would make for an interesting way to add to the curio system as well and could leave villages with a more dedicated crafter working towards this to provide a later game bonus for goals to reach when people get burned out. Nice idea! :D
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Re: NEW CREDO: THE DIVINER

Postby Ysh » Fri Apr 29, 2022 7:19 pm

More than 52 moons ago it was foreseen that one will be the day for a man to rise which can remove my shackle of hell ignorance.
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Re: NEW CREDO: THE DIVINER

Postby Zentetsuken » Sat Apr 30, 2022 6:21 pm

Matexo wrote:When I started playing H&H I had no clue what to do and was directed to the wiki. Whenever I'm doing tedious tasks in the game like harvesting mullberry leaves or waiting for a tree to sprout I'll switch over to the wiki and repeatedly click the random page button to just read and learn more. Your idea sounds like a page id land on straight out of the wiki. Definitely fits the magic system vibe in place and offers a relatively balanced reward system for achieving the credo. Would make for an interesting way to add to the curio system as well and could leave villages with a more dedicated crafter working towards this to provide a later game bonus for goals to reach when people get burned out. Nice idea! :D


Thank you, that is very flattering. I put a fair effort in to making it mesh with current feel of the game.

Ysh wrote:More than 52 moons ago it was foreseen that one will be the day for a man to rise which can remove my shackle of hell ignorance.


I am here for the people, Ysh.

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Re: NEW CREDO: THE DIVINER

Postby Zentetsuken » Wed May 04, 2022 10:51 am

please feel free to offer suggestion for other potential credos I could put together with my top idea skills

And be sure to forward these ideas to jorb via PM if they interest you

I know that the devs have been against the idea of expanding credos, but at this point I think it is safe to assume that just adding fun content in to the game is WAY more beneficial and realistic than waiting for them to redo major systems
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Re: NEW CREDO: THE DIVINER

Postby Zentetsuken » Sun Jul 31, 2022 12:58 pm

perfect time to add this btw ;)
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Re: NEW CREDO: THE DIVINER

Postby Massa » Sun Jul 31, 2022 5:04 pm

another nice item would be perhaps a consumable item that can determine the quality of local things that are harder to identify, like specific animals or foragables, to search for that kind of information would be nice
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Re: NEW CREDO: THE DIVINER

Postby HasseKebab » Sun Jul 31, 2022 6:38 pm

i require mode credos
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