Remove Farming from Q process of pots(tree and garden)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Remove Farming from Q process of pots(tree and garden)

Postby joojoo1975 » Tue Jun 07, 2022 12:43 pm

https://ringofbrodgar.com/wiki/Treeplanter%27s_Pot

https://ringofbrodgar.com/wiki/Garden_Pot



Masonry : Hard caps the quality of stone and ore mined from cave walls, clay and stone dug from the ground, and foraged clay.


When H&H started you mainly had 2 characters. one of nature and one of industry. I would like to kind of get back to that.

Both of these pots shouldn't have farming in the creation of the pots. Farming should be a Big part of what grows in the pots. But making the pots themselves should not.

My farmer(and all the skills I need to buy for it) should not also be my miner(again a LOT of skills to buy for it)

I probably wouldn't mind so much if this game had a HEAVY penalty on having Alts, but lets face it, you literally could have an Alt for Every skill.

As for me I have 2 mains and a keyalt.
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Re: Remove Farming from Q process of pots(tree and garden)

Postby Sevenless » Tue Jun 07, 2022 1:18 pm

On the note of role diversification that didn't feel good:

WWWs being farming based instead of exploration based feels bad. People pumping farming don't want to leave base usually. People pumping explo don't want to pump farming. Overall it just leaves a bad taste in the mouth for me at least.
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Re: Remove Farming from Q process of pots(tree and garden)

Postby vatas » Tue Jun 07, 2022 5:23 pm

Getting off-topic but I need to mention this:

WWW was changed to farming due to new catch-up mechanic where you have a chance to get massively high quality WWW. Idea was that you can get your farming to, for example, 200 and if you travel far and wide collecting WWWs long enough, you should eventually get q200 seeds of every common crop (that has been raised to 200 by players.)
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Re: Remove Farming from Q process of pots(tree and garden)

Postby joojoo1975 » Wed Jun 08, 2022 12:56 am

Thankyou for the replies. And I can see how it could make people not wanna leave base.
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Re: Remove Farming from Q process of pots(tree and garden)

Postby Sevenless » Wed Jun 08, 2022 2:01 am

vatas wrote:Getting off-topic but I need to mention this:

WWW was changed to farming due to new catch-up mechanic where you have a chance to get massively high quality WWW. Idea was that you can get your farming to, for example, 200 and if you travel far and wide collecting WWWs long enough, you should eventually get q200 seeds of every common crop (that has been raised to 200 by players.)


I thought those two changes were separate from each other. If it picked highest of the two skills that'd work just fine.
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