Economy and Trading update.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Economy and Trading update.

Postby dageir » Thu Jun 09, 2022 8:52 pm

How about an ability for more advanced villages to make auction houses similar to for example Runescape (but with better functionality)?
The villages would compete to be the favoured market place in the world and attract villagers/citizens.
Image
User avatar
dageir
 
Posts: 1961
Joined: Sat Mar 31, 2012 12:37 pm

Re: Economy and Trading update.

Postby Sevenless » Thu Jun 09, 2022 10:15 pm

Slicingthemoon wrote:
Sevenless wrote:How do you take advice from a video that basically says "Yeah Haven and Hearth was a mistake that should never have existed, just delete it"

The issue with this concept of regional resources is mostly that haven's systems matured without it. "What if I can't get silk?" seems preposterous to us, but other regions would also have to lack something utterly vital so that trade is possible instead of everyone avoiding certain environments. These items would need to be important, but something you don't need on a constant basis to keep transporting/trading burdens on the players reasonable. There just aren't enough things in haven that fit into said criteria, nearly everything is either "needed very rarely" (troll leather for belts for the average player as an example?) or "need continuous daily supply" (if a foodstuff is good, you need it all the time and in large quantities).

I don't think it's something we can retroactively add in.

Do you think it is going well in Haven and Hearth right now?
Do you think it can get any worse than 150 players online?
We can make it a lot better but not much worse by trying new things, we are at the bottom of the game, people simply dont come back unless it is a world reset.
What if Jorb also made so that we can chose what continent to spawn on and it displays what resources are available on them?
That way people would not need to discover that they are fucked only after they put several RL days in to the game.
They know what they want to do and chose the continent based on that, they would also know what continent have the resources they want to trade.


Honestly, in the long term history of haven this is completely normal and actually higher than it used to be. But to answer your question: 0 is less than 150.

That said here's an example: I don't think many people would want a runescape style grand exchange in the game, but you could argue it has positive merits like reducing tedium of trading and making trade more accessible could you not? Not every fix or change is compatible with how the game works.

I don't think increasing regional trade actually fixes any of the core gameplay loops problems haven has. The issue is "numbers go up" gameplay isn't engaging for that many players, while the conquest/expansion/settling stage of the game is. Trade picks up as the player count dies out. And trade is already fairly common. So how is adding more trade at the cost of compromising the game's core loops worth it when it doesn't seem like it'll actually make the game have a longer per world lifespan?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W15 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7292
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Economy and Trading update.

Postby Fostik » Thu Jun 09, 2022 11:41 pm

SlicingTheMoon wrote:Flax and hemp can be processed in to cloth to increase the value.
Olives could be made in to bread and oil before sold.
Beetroot and poppy could be processed in to paint.
Grapes could be sold as wine instead, etc etc


That's what I called roleplay trading, any player can earn any of this material on his behalf, spending less effort to make it inhouse instead of trading.
Limiting the ability to make it is just a quit moment, as vatas said.
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2003
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Economy and Trading update.

Postby WowGain » Fri Jun 10, 2022 1:20 am

-1, condensed larpshit.
W7 Hermit, Honorary Ruskie
W8 Hermit
W10 Hermit
W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Lord of Eirinsk, Duke of Sasheim
User avatar
WowGain
 
Posts: 923
Joined: Fri Mar 07, 2014 2:09 am

Re: Economy and Trading update.

Postby SnuggleSnail » Fri Jun 10, 2022 7:20 am

You're doing that thing where you expect humans to behave like NPCs. lol it feels super similar to have Jorbtar treats realms, TBH.

Maybe actually make your big trade city megalopolis everybody loves that will redefine how the game is played before asking everything else to get fucked up to accommodate it? I'm getting heavy Zyean energy from you RN
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2434
Joined: Sat Oct 12, 2013 4:04 pm

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 11 guests