Zentetsuken wrote:remove pvp
Zentetsuken wrote:remove pvp
Sevenless wrote:
I have a theory on how it works: You aren't supposed to get everything alone. Combat instructions paved the way for the co-dependance even though I'm not sure which came first.
So the optimal strat is to have multiple hunters all sharing moves with each other to complete decks. Usually you need 3-4 people doing it to finish decks in a decent time frame (functional decks in <1 week, complete decks in <2 weeks? but it's been a while so I'm fuzzy on that).
joojoo1975 wrote:If this game only allowed/geared to players having AT MOST 5 characters, then i would agree
SnuggleSnail wrote:1 main and 93 salt alts that got logged into for maybe 5 minutes each all world. Maybe a few siege siege scouts?
joojoo1975 wrote:SnuggleSnail wrote:1 main and 93 salt alts that got logged into for maybe 5 minutes each all world. Maybe a few siege siege scouts?
so over a hundred.
Just wow. But then again not too suprising
Zentetsuken wrote:remove pvp
SnuggleSnail wrote:OK so you think death won't be punishing enough if people don't need to grind combat moves per character because they're cycling between characters that are simultaneously fed/studying?
Respectfully, nobody competent does that. I don't know a single fighter who has more than one character for combat.
pawnchito wrote:You play no role in the development of that main? I can hardly believe that. Honestly curious to the inner workings of a behemoth.
At any rate making and having multiple empty vessels is literally no more cost than logging in and it can give some pretty solid rewards so why not make them. Like others have said not all your alts will need combat moves and the ones that do get them fairly straight away with combat instructions. This is a non issue tbh.
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