Desatroyable springwells/maybe caves

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Desatroyable springwells/maybe caves

Postby SnuggleSnail2 » Sat Jul 30, 2022 11:05 pm

Last stream you guys talked about moving a natural spring for the Canne market owners. It's something that often comes up in building projects for the rest of us too, and since you did it for them I assume you see why it's, like, a cool thing that improve player agency to be able to yeet them. Flip the boolean and make them destroyable?
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Re: Desatroyable springwells/maybe caves

Postby DonVelD » Sat Jul 30, 2022 11:10 pm

+1
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Re: Desatroyable springwells/maybe caves

Postby VDZ » Sat Jul 30, 2022 11:33 pm

SnuggleSnail2 wrote:Flip the boolean and make them destroyable?

I imagine you'd want to limit it to 'on claim where you have vandalism perms' though, otherwise there's going to be jerks just destroying every spring they come across.
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Re: Desatroyable springwells/maybe caves

Postby SnuggleSnail2 » Sun Jul 31, 2022 8:14 am

VDZ wrote:
SnuggleSnail2 wrote:Flip the boolean and make them destroyable?

I imagine you'd want to limit it to 'on claim where you have vandalism perms' though, otherwise there's going to be jerks just destroying every spring they come across.


people said the same about fox burrows, and it was kinda dumb then too
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Re: Desatroyable springwells/maybe caves

Postby Southpaw » Sun Jul 31, 2022 10:51 am

arguably caves should have some form of investment to breaking them but springwells being a flat "fuck you" is kind of dogshit
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