Combat moves

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Combat moves

Postby heeheega » Tue Aug 02, 2022 8:59 am

After playing this game for two month i came to conclusion that everyone have to fight for live or place in this world:farmers have to beat future pigs and cows into submission, miners have to fight off underground slimes, worms, bats.Some seaningly peaceful credoes make you fight walrus or beavers.Even just exploring world put you in danger having to fight unescapable animals.Have at least some defences to remove openings from raider while trying to get to live saving bunny.Also there is a reason why game dont have combat oriented credo.
Everyone have to fight so why not make everyone fight depending on what they do best.When i saw haymaker or artful evasion i came to conclusion that devs where having this system somewhere in process but they scrapped it.Why not?Why not make haymaker scale from farming and artful evasion from psy.Dedicated warrior alts will not lose anything from that while it will threw some variance in the incredibly stale meta.Make more moves like that or tweak all unused old ones
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Re: Combat moves

Postby terechgracz » Tue Aug 02, 2022 12:07 pm

Haymaker name wasn't invented by devs. It's legit punch name and it's mostly used by inexperienced fighters. I agree that there could be moves for unusual weapons like scythe or pickaxe but having then won't help you fighting off raiders. It's just larpy thing. Pickaxe/scythe is bad weapon to fight against soldier, you can murder civilian with it but not a swordsman.
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Re: Combat moves

Postby heeheega » Tue Aug 02, 2022 1:09 pm

what you are talking about, you can beat anyone in the game by bare hands
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