Vraatjuh wrote:Part of the 'fun' for smaller groups/hermits is finding ore at the start. If you can just build mineholes for cheap on prospected ground, that makes getting ore too easy early on. Running around caves and hoping to find some precious ore is part of the early adventure for me at least. I do wish they would make cave-ins on higher levels a lot less damaging though.
Fostik wrote:Well then perhaps they should cost 1 bar of any metal, just like lvl 2 minehole costs, to not entirely remove gameplay of searching ores in caves.
Still 10 hardened leather is absurd cost.
Fostik wrote:Vraatjuh wrote:Part of the 'fun' for smaller groups/hermits is finding ore at the start. If you can just build mineholes for cheap on prospected ground, that makes getting ore too easy early on. Running around caves and hoping to find some precious ore is part of the early adventure for me at least. I do wish they would make cave-ins on higher levels a lot less damaging though.
Well then perhaps they should cost 1 bar of any metal, just like lvl 2 minehole costs, to not entirely remove gameplay of searching ores in caves.
Still 10 hardened leather is absurd cost.
Fostik wrote:Well then perhaps they should cost 1 bar of any metal, just like lvl 2 minehole costs, to not entirely remove gameplay of searching ores in caves.
Still 10 hardened leather is absurd cost.
Fostik wrote:Vraatjuh wrote:Part of the 'fun' for smaller groups/hermits is finding ore at the start. If you can just build mineholes for cheap on prospected ground, that makes getting ore too easy early on. Running around caves and hoping to find some precious ore is part of the early adventure for me at least. I do wish they would make cave-ins on higher levels a lot less damaging though.
Well then perhaps they should cost 1 bar of any metal, just like lvl 2 minehole costs, to not entirely remove gameplay of searching ores in caves.
Still 10 hardened leather is absurd cost.
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