Multi-use Food

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Multi-use Food

Postby Audiosmurf » Tue Aug 02, 2022 11:39 pm

Sausages and other things should be multiple bites >:)
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Re: Multi-use Food

Postby VDZ » Tue Aug 02, 2022 11:52 pm

Because?
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Re: Multi-use Food

Postby Audiosmurf » Tue Aug 02, 2022 11:58 pm

VDZ wrote:Because?

Would be fun and probably break things and get reverted in like 3 weeks :3c
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Multi-use Food

Postby The_Lich_King » Wed Aug 03, 2022 12:50 am

I am not down for this for sausages because all food is multi-bite food and sausages are no different but adding new production efficient food for this might be interesting.

Like imagine making an entire blueberry pie or an entire cake instead of just slices.

It could cost alot but make it cost efficient relevant to making individual slices. Might be interesting. Might add more dynamic food.

Or it might just be an unnecessary waste. IDK i don't have much of a stake in this one TBH
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Re: Multi-use Food

Postby Audiosmurf » Wed Aug 03, 2022 1:29 am

The_Lich_King wrote:I am not down for this for sausages because all food is multi-bite food and sausages are no different but adding new production efficient food for this might be interesting.

Like imagine making an entire blueberry pie or an entire cake instead of just slices.

It could cost alot but make it cost efficient relevant to making individual slices. Might be interesting. Might add more dynamic food.

Or it might just be an unnecessary waste. IDK i don't have much of a stake in this one TBH

I had thought about this too, I like the idea of being able to make items like that, that are more efficient production/storage-wise.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Multi-use Food

Postby The_Lich_King » Wed Aug 03, 2022 3:45 am

Audiosmurf wrote:
The_Lich_King wrote:I am not down for this for sausages because all food is multi-bite food and sausages are no different but adding new production efficient food for this might be interesting.

Like imagine making an entire blueberry pie or an entire cake instead of just slices.

It could cost alot but make it cost efficient relevant to making individual slices. Might be interesting. Might add more dynamic food.

Or it might just be an unnecessary waste. IDK i don't have much of a stake in this one TBH

I had thought about this too, I like the idea of being able to make items like that, that are more efficient production/storage-wise.


For me it depends on the item, and i don't want too see items that already exist changed to fit this.

I mostly just want too see new items that would meet this category.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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