Preview forageables

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Preview forageables

Postby shubla » Wed Aug 03, 2022 1:23 pm

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Sometimes you happily walk in the forest picking blueberries.
However, it may be that your perc*exp is too low to see them all.
But how do you know this? You don't! The forest also seems very empty if you don't see the things.

But its not like they would not exist?? You just cannot recognize them

One should be able to see generic forageable objects that they cannot usually see.
Tis' only realistic to see something that resembles a plant, even if you cannot figure out that its a blueberry.
So instead of blueberry that you can pick you would just see a "plant" object that you couldn't interact with (or possibly you could pick it to make it disappear, maybe you could pick it to get a message like "this plant resembles a blueberry but you're not too sure" if you've discovered blueberry, or then "this plant is some unknown plant" if you haven't discovered blueberry yet).
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Re: Preview forageables

Postby Audiosmurf » Wed Aug 03, 2022 1:43 pm

Would the actual foragable object disappear if someone who couldn't pick it picked it? If so I don't like it! I don't want some nab to be able to accidentally blow up my boletes. :x
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Re: Preview forageables

Postby shubla » Wed Aug 03, 2022 1:52 pm

Audiosmurf wrote:Would the actual foragable object disappear if someone who couldn't pick it picked it? If so I don't like it! I don't want some nab to be able to accidentally blow up my boletes. :x

Well yes of course! They will throw it away and ruin it if they cannot figure out what it is.
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Re: Preview forageables

Postby Sevenless » Wed Aug 03, 2022 2:34 pm

I very much want something like this in early world for new players. The game is exceptionally empty for them while they fumble around, not great when you're trying to make an impression.

It does not need to be for every forageable if you want to hide some for balance reasons, but the world is alive and they should know about it.
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Re: Preview forageables

Postby The_Lich_King » Thu Aug 04, 2022 1:49 am

I would not be okay with this for EVERY forageable, because imagine a survival 1, spruceaspirant picking up say a bluebell or a frog's crown to not know what it is and ditch it. That would be painful.

I think it should preview up to 1000 per*exp (maybe more) above what you have.

This way once you discover what some things are, you start seeing new things again rather than all of once. Gives a kind of progression.

Also when you pick up one of these strange mystery plants you can't identify, maybe make it something they get in their inventory called "Strange Mystery Plant."

Could be a curio or something might be cool.
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Re: Preview forageables

Postby Odynak » Thu Aug 04, 2022 6:59 am

shubla wrote:But its not like they would not exist?? You just cannot recognize them

One should be able to see generic forageable objects that they cannot usually see.


Some you cannot recognize. But some you recognize in a wrong way and can accidentally eat something poisonous.
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