Stone Fence

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Stone Fence

Postby Audiosmurf » Wed Aug 03, 2022 1:46 pm

Give stone fences dry time and like 4 soak or something like that, I think they should be just minorly harder to destroy, out of the reach of like a 10 stats fresh spawn
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2391
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Stone Fence

Postby vatas » Wed Aug 03, 2022 3:11 pm

You'd still need vandalism?

I would assume any character with vandalism would have much more STR.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4911
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Stone Fence

Postby Sevenless » Wed Aug 03, 2022 3:58 pm

I don't see why it's necessary. If it's an immersion thing just give them more HP and we don't have to deal with soak shenanigans that could arise.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Stone Fence

Postby VDZ » Wed Aug 03, 2022 9:00 pm

Audiosmurf wrote:out of the reach of like a 10 stats fresh spawn


I'm sure adding a cheap wall that newbies cannot destroy isn't going to lead to problems with, say, asshats building walls around newbies' houses, asshats blocking caves newbies are using, asshats blocking unclaimed house entrances...

Anything that requires non-trivial character investment to destroy off-claim should have a non-trivial cost in addition to significant drying time.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Stone Fence

Postby vatas » Thu Aug 04, 2022 6:41 am

VDZ wrote:
Audiosmurf wrote:out of the reach of like a 10 stats fresh spawn


I'm sure adding a cheap wall that newbies cannot destroy isn't going to lead to problems with, say, asshats building walls around newbies' houses, asshats blocking caves newbies are using, asshats blocking unclaimed house entrances...

Anything that requires non-trivial character investment to destroy off-claim should have a non-trivial cost in addition to significant drying time.

This.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4911
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Stone Fence

Postby pawnchito » Thu Aug 04, 2022 9:45 pm

vatas wrote:
VDZ wrote:
Audiosmurf wrote:out of the reach of like a 10 stats fresh spawn


I'm sure adding a cheap wall that newbies cannot destroy isn't going to lead to problems with, say, asshats building walls around newbies' houses, asshats blocking caves newbies are using, asshats blocking unclaimed house entrances...

Anything that requires non-trivial character investment to destroy off-claim should have a non-trivial cost in addition to significant drying time.

This.


On a claim it would be kind of cool. First nights leaving comp overnight with body blocking alts is silly.
User avatar
pawnchito
 
Posts: 1107
Joined: Sat Apr 07, 2018 11:52 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: ChatGPT [Bot], Claude [Bot], PetalBot [Bot] and 229 guests