Even tho it doesnt work great prev worlds, the idea behind hunger system in hafen is a catchup mechanic where if you eat less food or essentially play less, you get a bonus to feps that helps a little.
We need a simular mechanic for the other big part of player progression, LP.
The simplest and best way to do this seems to scale LP gain based on number of curios completed within given time period.
Ie. J.Lo should track numver if curios studied over time to calculate a curio/perday rate. If have been inactive your curios/day rate would decrease giving you a LP boost until your curios/day rate hits new theshold. Theshold could be based o global leader or something
This would somewhat change curio choice against shorter curios like mirkwood. But that is completely inline with the objective as these are already favoured by most active players, whereas slower curios favoured by less active playing.
I expect the most active players/forumposters will hate this idea because its changes the status quo and doesnt fit their playstyle. But i still felt like posting anyway because jlo are occasionally susceptible to common sense