Potjeh wrote:Because it forces you to breed waaay to many animals to get a decent roll, since you usually need multiple high stats on a single baby animal. Make the range like +5/+10, should still be enough variance to do selective breeding without getting stuck with no progress for a month because you're too casual to feed 20+ cows.
Asgaroth22 wrote:Allow me to bump this thread so as not to create a new one.
Raising livestock quality is the most tedious part of the game right now IMO. Having 5 different species to breed with 7+ different stats to watch for is enough in of itself, but add to that the ridiculously high stat variance, the sheer amount of animals needed to get a decent roll consistently, and by extension the amount of farming that needs to be done to feed those animals, and you get a very poor experience.
Last world, playing as a hermit and trying to raise animal quality, I had to trash 95% of the animal produce past a certain point, because I was simply unable to process it. Now playing as a part of a village and supplying 5+ people with animal produce, It's the same - have to throw away 90% of meat/bones/skins because we can't process it - but I have to keep that many animals to increase their quality optimally.
It just kills my drive to play - working so much to feed/maintain so many animals yet use 5% of what they produce, while knowing that if I reduce my animal population I'll shit on my quality increase.
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