Reduce livestock stat variance

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Reduce livestock stat variance

Postby Potjeh » Thu Aug 11, 2022 2:47 pm

Because it forces you to breed waaay to many animals to get a decent roll, since you usually need multiple high stats on a single baby animal. Make the range like +5/+10, should still be enough variance to do selective breeding without getting stuck with no progress for a month because you're too casual to feed 20+ cows.
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Re: Reduce livestock stat variance

Postby Thuzzy » Thu Aug 11, 2022 2:58 pm

+1
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Re: Reduce livestock stat variance

Postby Sevenless » Thu Aug 11, 2022 3:34 pm

Potjeh wrote:Because it forces you to breed waaay to many animals to get a decent roll, since you usually need multiple high stats on a single baby animal. Make the range like +5/+10, should still be enough variance to do selective breeding without getting stuck with no progress for a month because you're too casual to feed 20+ cows.


It's extremely brutal right now. I hurt myself only maintaining 10 breeders per species, but my sanity erodes if I run more. As is hitting 200+ animals off 10x breeders per species is trivial, and painful to cull. I don't think reducing variation will help that though, there's just too many different stats you might care about rolling. you'll still want 10-20 breeders for faster growth. I don't think it would be a bad thing to make quality a flat +X/generation, and only have variation in breeding quality and the % qualities. That's still a lot of potential factors.

I'd like to breed for neat colours, but you just have to slaughter quality to make any attempt at it. The quality mechanics being so brutally difficult to the point of colour mechanics being unobtainable makes me sad. It's almost pointless to have.
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Re: Reduce livestock stat variance

Postby Asgaroth22 » Fri Nov 04, 2022 7:26 pm

Allow me to bump this thread so as not to create a new one.
Raising livestock quality is the most tedious part of the game right now IMO. Having 5 different species to breed with 7+ different stats to watch for is enough in of itself, but add to that the ridiculously high stat variance, the sheer amount of animals needed to get a decent roll consistently, and by extension the amount of farming that needs to be done to feed those animals, and you get a very poor experience.
Last world, playing as a hermit and trying to raise animal quality, I had to trash 95% of the animal produce past a certain point, because I was simply unable to process it. Now playing as a part of a village and supplying 5+ people with animal produce, It's the same - have to throw away 90% of meat/bones/skins because we can't process it - but I have to keep that many animals to increase their quality optimally.

It just kills my drive to play - working so much to feed/maintain so many animals yet use 5% of what they produce, while knowing that if I reduce my animal population I'll shit on my quality increase.
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Re: Reduce livestock stat variance

Postby DDDsDD999 » Fri Nov 04, 2022 8:11 pm

Why not just raise thousands of animals so you can get (near) the max rolls each time?
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Re: Reduce livestock stat variance

Postby SnuggleSnail » Sat Nov 05, 2022 3:34 am

LOL almost like removing breeding quality would be a huge improvement
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Re: Reduce livestock stat variance

Postby Zentetsuken » Sat Nov 05, 2022 1:43 pm

livestock is a gift to factions and nobody else
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Re: Reduce livestock stat variance

Postby Sevenless » Sat Nov 05, 2022 2:49 pm

Asgaroth22 wrote:Allow me to bump this thread so as not to create a new one.
Raising livestock quality is the most tedious part of the game right now IMO. Having 5 different species to breed with 7+ different stats to watch for is enough in of itself, but add to that the ridiculously high stat variance, the sheer amount of animals needed to get a decent roll consistently, and by extension the amount of farming that needs to be done to feed those animals, and you get a very poor experience.
Last world, playing as a hermit and trying to raise animal quality, I had to trash 95% of the animal produce past a certain point, because I was simply unable to process it. Now playing as a part of a village and supplying 5+ people with animal produce, It's the same - have to throw away 90% of meat/bones/skins because we can't process it - but I have to keep that many animals to increase their quality optimally.

It just kills my drive to play - working so much to feed/maintain so many animals yet use 5% of what they produce, while knowing that if I reduce my animal population I'll shit on my quality increase.


I recently had an epiphany on this topic, that's the wrong way to do it. The right way to do it is actually incredibly simple and is based on crossbreeding. I've been thinking of typing up a blurb in HDI on how to raise it optimally because it's not intuitive.

That said, I agree 100% that breeding quality should be removed. It's unnecessary bloat in the system.


Alright done: viewtopic.php?f=42&t=73914&p=914432#p914432
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