Incentive to diversify food consumption

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Incentive to diversify food consumption

Postby Gustyboy » Fri Aug 12, 2022 3:29 pm

About an incentive to diversify the food used, there is an idea in the game called ECO I like a lot :
- you're character gains randomly a demand of a specific dish time to time
- if you satisfy the demand, then you get a bonus

So it would be nice to have something like that in H&H imho. That could be balanced with accessible recipes, or dishes you already took at least 1 time.
We can imagine bonuses of different kind : reduced hunger of that particular dish when your character asks for it, bonus FEP, bonus Energy...
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Re: Incentive to diversify food consumption

Postby TheServant » Fri Aug 12, 2022 4:07 pm

most foods cant be used besides roleplaying, also you need specific foods for specific characters, not sure how it would work besides giving a small buff every now and then
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Re: Incentive to diversify food consumption

Postby Sev » Fri Aug 12, 2022 5:39 pm

viewtopic.php?f=48&t=69975&hilit=craving#p873901

If you're curious about jorbs thoughts on this.
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Re: Incentive to diversify food consumption

Postby Gustyboy » Fri Aug 12, 2022 5:48 pm

Sorry for the post then, and thanks for pointing me to a thread that already suggest that.
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Re: Incentive to diversify food consumption

Postby Sevenless » Fri Aug 12, 2022 5:56 pm

Gustyboy wrote:Sorry for the post then, and thanks for pointing me to a thread that already suggest that.


S'all good, I just remembered seeing this before. I think arguably satiations are supposed to achieve this by punishing eating the same food multiple times.
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