QoL Improvements for metalworking

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QoL Improvements for metalworking

Postby Mr_Bober » Fri Aug 19, 2022 3:18 pm

A few easy things that would make our lives a lot better:

1. Molds for metal items should show how much metal is needed. It feels very weird not knowing how much metal is needed for a frying pan or a shovel.

2. Anvil should only unlock after discovering hard metal. Again, most people probably built the mold for it, just to find out you can't make it with any of the metal you discovered on level 1.

3. Molds should inform you they need to be built next to a furnace to work. People build molds out of the way, and then figure out they can't pour metal in it because it's too far from the forge.

4. Recipes of items requiring Anvil / Smith's hammer should unlock only after discovering the Smith's hammer. Just like discovering the frying pan unlocks recipes that require it. It's very sad to see new recipes you unlocked, just to notice you won't be able to craft them because you don't have an anvil and hammer (and can't make it for a while). Eg. metal buttons or glass blowing rods.

5. As suggested in the comment: Allow to inspect the mold to know how long it's going to take

These are all small things, but would make it better especially for people who are new to the system (thinking ahead)
Last edited by Mr_Bober on Fri Aug 19, 2022 9:05 pm, edited 1 time in total.
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Re: QoL Improvements for metalworking

Postby Sevenless » Fri Aug 19, 2022 4:18 pm

Sensible changes.
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Re: QoL Improvements for metalworking

Postby Vigilance » Fri Aug 19, 2022 4:36 pm

Mr_Bober wrote:3. Molds should inform you they need to be built next to a furnace to work. People build molds out of the way, and then figure out they can't pour metal in it because it's too far from the forge.

Agree with every point, except this points a little unnecessary since you can just lift empty molds to where they need to live.

Also, we should be able to inspect them to see the time remaining til they cool.
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Re: QoL Improvements for metalworking

Postby Mr_Bober » Fri Aug 19, 2022 9:04 pm

Vigilance wrote:
Mr_Bober wrote:3. Molds should inform you they need to be built next to a furnace to work. People build molds out of the way, and then figure out they can't pour metal in it because it's too far from the forge.

Agree with every point, except this points a little unnecessary since you can just lift empty molds to where they need to live.

Also, we should be able to inspect them to see the time remaining til they cool.


Fair, but it's good to know beforehand. Some of us build stuff in narrow spaces, and I ended up not having enough room around the furnace for it :D :oops:
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Re: QoL Improvements for metalworking

Postby Karede » Fri Aug 19, 2022 9:37 pm

You should really be able to move the molds out of the way once you've filled them. Right now they just tie up all the tiles near your furnace for 8 hours
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Re: QoL Improvements for metalworking

Postby awalansh » Wed Aug 24, 2022 2:33 pm

Karede wrote:You should really be able to move the molds out of the way once you've filled them. Right now they just tie up all the tiles near your furnace for 8 hours

If I use the furnaces again, will the cooling time increase? My anvil has been cooling for over 16+ hours... :(
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Re: QoL Improvements for metalworking

Postby AngelOnCrack » Thu Aug 25, 2022 8:54 am

If I use the furnaces again, will the cooling time increase? My anvil has been cooling for over 16+ hours... :([/quote]

Anvils are a bit special and take 24h to cool down because they are big and chonky strong bois. compared to smal little bois like axes and hammers who only take about 8h
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Re: QoL Improvements for metalworking

Postby Sprinkle » Thu Aug 25, 2022 2:48 pm

I would also like to see all of these QOL improvements made, I'm glad others are having the same thought about it.
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Re: QoL Improvements for metalworking

Postby pawnchito » Thu Nov 17, 2022 2:24 am

so like is the dude above me a bot or what? these dudes are getting good with their sentences good for them.

To op, these almost sound like changes that should have been included when the stuff got added to the game. Like not knowing how much metal needs to be input and stuff, obtuse for... fun?
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Re: QoL Improvements for metalworking

Postby vatas » Thu Nov 17, 2022 11:06 am

pawnchito wrote:Like not knowing how much metal needs to be input and stuff, obtuse for... fun?


This was the case in w14 launch, but now the crafting menu tooltip says the amount and type of metal needed.
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