Make bone great again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make bone great again

Postby AHONEN » Wed Aug 24, 2022 2:51 am

Tool hardcap on bone has made industry too centralized on mining.
Previously hunters could contribute to increase tree quality by bone saw, compost bin(bone glue), but now they are just gathering miner's food.
Remove hardcap to bones or at least change to softcap for hunters' motivation please.
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Re: Make bone great again

Postby fierce » Wed Aug 24, 2022 6:27 am

I like the hardcap with tool, even if it does not make a ton of sense . It means you don't have to bum rush survival mindlessly because every point in survival on a cheesed animal will accelerate every industry if you can get a good Q one. Things are paced slower now, you can put points into other abilities without thinking, damn i'm going to cap the hell out of these bones. Its nice.

Softcap might be more reasonable, but eh, I really do like the hardcap. Maybe hunter credo could be changed a bit to change it to a softcap
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Re: Make bone great again

Postby Sevenless » Wed Aug 24, 2022 10:16 am

fierce wrote:I like the hardcap with tool, even if it does not make a ton of sense . It means you don't have to bum rush survival mindlessly because every point in survival on a cheesed animal will accelerate every industry if you can get a good Q one. Things are paced slower now, you can put points into other abilities without thinking, damn i'm going to cap the hell out of these bones. Its nice.

Softcap might be more reasonable, but eh, I really do like the hardcap. Maybe hunter credo could be changed a bit to change it to a softcap


The point of changing it to hardcap was to avoid insane industry cheese that would decouple it from the minehole unlocks.
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Re: Make bone great again

Postby jorb » Wed Aug 24, 2022 10:44 am

When we discussed the hardcap change, I was initially set on preserving some amount of quality gain from bones, as I quite enjoyed that myself, but we couldn't think of a good formula other than hardcap.

I do think it makes a lot of sense if mining is the ultimate driver of technology level.
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Re: Make bone great again

Postby Zampfeo » Wed Aug 24, 2022 2:51 pm

jorb wrote:When we discussed the hardcap change, I was initially set on preserving some amount of quality gain from bones, as I quite enjoyed that myself, but we couldn't think of a good formula other than hardcap.

I do think it makes a lot of sense if mining is the ultimate driver of technology level.


Some more pre-hard metal strength food would be nice so hunters can do something else besides kill boars to feed the miners for a week.
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Re: Make bone great again

Postby AHONEN » Wed Aug 24, 2022 9:33 pm

jorb wrote:When we discussed the hardcap change, I was initially set on preserving some amount of quality gain from bones, as I quite enjoyed that myself, but we couldn't think of a good formula other than hardcap.

I do think it makes a lot of sense if mining is the ultimate driver of technology level.


I think it would be more encouraging if diversity of activities have advantage, just like FEP satiation system encourage us to make various kinds of foods.
But anyway I really appreciate you clarify your thoughts. Thank you for your reply!
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Re: Make bone great again

Postby Reiber » Thu Sep 08, 2022 1:18 am

couldnt the problem be fixed by making knives better/ more knives,

if you had access to knives that arent bad q and cant be used for mining you actually had quite an q increase through them,
flint knive was practically useless, they can never outq an stoneaxe, even if the damage is comparably nice,
and clayknive, either you had good clay or you dont, and even then your clay is in the end softcapped by your axe through fuel,

i guess if we had an recource, that wasnt used in other industrys, that can result in knives unrelated to, and better than stoneaxes , q wise, we could have better bone caps, without it being an too big issue right? , i know it would widen the tool requirement, but maybe take some of the functions from your axe and put it on knives, cracking mussels, skinning, giving it an boost too collection speed of herbs, , lets make musselknives, and boneknives, glassknives , etc,
( kinda weird metal knives are not in the game, but theyd be useless)

maybe even give knives an extra toolslot, , knives where basically something youd carry all day every day, not so much axes,
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Re: Make bone great again

Postby Massa » Thu Sep 08, 2022 2:03 am

jorb wrote:When we discussed the hardcap change, I was initially set on preserving some amount of quality gain from bones, as I quite enjoyed that myself, but we couldn't think of a good formula other than hardcap.

I do think it makes a lot of sense if mining is the ultimate driver of technology level.

just make a jank ass equation full of square roots and dividing everything by a random number like you've been doing
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