by Reiber » Thu Sep 08, 2022 1:18 am
couldnt the problem be fixed by making knives better/ more knives,
if you had access to knives that arent bad q and cant be used for mining you actually had quite an q increase through them,
flint knive was practically useless, they can never outq an stoneaxe, even if the damage is comparably nice,
and clayknive, either you had good clay or you dont, and even then your clay is in the end softcapped by your axe through fuel,
i guess if we had an recource, that wasnt used in other industrys, that can result in knives unrelated to, and better than stoneaxes , q wise, we could have better bone caps, without it being an too big issue right? , i know it would widen the tool requirement, but maybe take some of the functions from your axe and put it on knives, cracking mussels, skinning, giving it an boost too collection speed of herbs, , lets make musselknives, and boneknives, glassknives , etc,
( kinda weird metal knives are not in the game, but theyd be useless)
maybe even give knives an extra toolslot, , knives where basically something youd carry all day every day, not so much axes,