Flameturtle wrote:Disagree. If you're at the point where you're so large scale that you need the hunters to pay for their food with raw food and other ridiculous edge cases like that then you can scale up your farming for the cloth you need. A flax/hemp farm doesn't take long and while cloth is necessary for a lot of things in the beginning it quickly falls off to a more acceptable level where you can start spending cloth on whatever you like pretty much as soon as your fields aren't tiny.
Your point makes no sense to the subject. Trade is arguably one of the most enjoyable parts of early and late game.
Gate locking trade to late game because of cloth makes little sense.
Early world trade would allow anyone to put out a stall without having to do a months worth of work.
To go on your point, each farm should be infinitely expanded (what would cause burnout) so that every person can build their banner and trade stall. what would be lucky to even get that amount of flax or hemp. Please have jobs, not everyone can mid/max. We'd be looking at trade stalls 3 months into the game if we go with your plan.
Trade stalls without cloth reduce stress and promote healthy gameplay. end point