by Cellites » Thu Aug 25, 2022 5:13 am
Considering the recent addition of "primitive" tents I feel a change is needed, I would like to suggest the addition of several new "primitive" materials. These materials would have a few very key traits. Firstly these materials would be alternatives to other more advanced materials eg. "primitive" cloth vs. "fine" cloth. Secondly certain recipes will require the "fine" version of a material. And lastly that these materials when crafted will regardless of materials used in their crafting or the skill of the crafter be hard caped to Q10 or below. I feel the implementation of a system such as this would allow for the devs to expand the early game and would mean that things like the new tents would be reasonable to create for hermits and wanderers.