Cave ins on level 1 feel too frequent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Cave ins on level 1 feel too frequent

Postby OvertPumkin » Fri Aug 26, 2022 9:03 am

I have had the last 3 fresh untouched walls have caused cave ins and sent me packing...I understand the minds weeper aspects of the game but in mind sweeper you can't hit a bomb with your first click why can you here. Trying to find my first metal and now I have to find a way to cheese a dear to solve an injury im not ready for.
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Re: Cave ins on level 1 feel too frequent

Postby Boltknuckle » Fri Aug 26, 2022 10:15 am

NGL that's just the risk you take. It's always a gamble when you smack a wall you're not certain of no matter what level. I'm lucky enough to have only had one cave-in on myself.

Your best bets to avoid cave-ins are mining in range of natural mine supports (where you can find them) or just waiting till you can make a mine-hole which would provide you with supports itself to work off of.

You could always also cheese it by making some unga bunga alts to whack the cave walls with, which apparently some people do?
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Re: Cave ins on level 1 feel too frequent

Postby MightySheep » Fri Aug 26, 2022 12:46 pm

its called being unlucky
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Re: Cave ins on level 1 feel too frequent

Postby Reiber » Fri Aug 26, 2022 1:07 pm

You most certainly can loose minesweeper on the first click my man. As already mentioned natural supports and mineholes are your friends. And sometimes you gotta gamble. Hacking in an unsupported natural cave is not the wisest idea irl too
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Re: Cave ins on level 1 feel too frequent

Postby Nexit » Fri Aug 26, 2022 1:20 pm

Reiber wrote:You most certainly can loose minesweeper on the first click

this is false
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Re: Cave ins on level 1 feel too frequent

Postby VDZ » Fri Aug 26, 2022 2:30 pm

OvertPumkin wrote:but in mind sweeper you can't hit a bomb with your first click why can you here.

While status quo bias makes me initially resist the idea, you do have a valid point here. Why can raw cave walls cause cave-ins? There is no gain from mining out a raw cave wall other than gaining one tile of space into the wall (for tunneling) and revealing what the adjacent walls are - you do not get yields from mining out raw cave walls, only from mining revealed walls (for which cave-in triggers do make sense). Making raw cave walls safe still does not let you mine for resources (as those are only gained from revealed walls) and it also does not meaningfully impact tunneling (as any wall adjacent to a mined out tile is by definition revealed, so you can never safely mine out two adjacent tiles). There are also only very few situations in which you can tell in advance that an unrevealed tile is a trigger tile, as mining out any of the adjacent tiles would reveal it and thus make it an active trigger tile; in other words, it can't meaningfully be used to intentionally remove trigger tiles without a support.

Making unrevealed cave walls cave-in-free would remove the need for having an alt poke random walls, and I don't see any problems it would cause.

(The only thing that comes to mind: do I recall correctly that mining raw cave walls still gains you Cat Gold and similar resources? That would have to be removed to prevent abuse then, but I don't think anybody would mind considering you can still get them from revealed walls which is what you're mining 99% of the time.)

Reiber wrote:You most certainly can loose minesweeper on the first click my man.


Not the case for most Minesweeper implementations including all of Microsoft's. The board is not actually generated until your first click, and the generated board will never have a mine on your first tile. While 'not generating mines until first guess' is obviously not possible in Haven, 'erase the mine if on the first guess' is definitely an option and cannot be meaningfully abused, as described above.
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