Mulberry Leaf changes are worse than pre-change.

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Mulberry Leaf changes are worse than pre-change.

Postby Pills » Fri Aug 26, 2022 9:15 pm

Hear me out, pre-change, a tree was quaranteed to give you 250 leaves every time it reset.

Now, they give you 5 leaves that have a varying unknown usage which, given RNG in this game, means you probably need more trees than before to cover needs for silk production, combined with not actually being able to see how many uses a leaf has leaves players in the dark completely, a step which, previously, you could set it going then just come back in 16 hours and it be done, now you need to actively check it to make sure your leaves haven't ran out of uses which is MASSIVELY unfriendly for anybody with a job.

I get it, silk is a luxury that is "hard" to obtain. but it shouldn't be more frustrating just because you wanted to normalise the leaves to be similar to other trees. Show us the count.
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Re: Mulberry Leaf changes are worse than pre-change.

Postby Sevenless » Fri Aug 26, 2022 9:39 pm

Is it not a flat 50?

Either way information should be displayed imo.
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Re: Mulberry Leaf changes are worse than pre-change.

Postby Massa » Fri Aug 26, 2022 10:02 pm

All trees should give 50 leaves, don't @ me.
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Re: Mulberry Leaf changes are worse than pre-change.

Postby azrid » Fri Aug 26, 2022 10:50 pm

use your memory old man
its 50 uses
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Re: Mulberry Leaf changes are worse than pre-change.

Postby Sevenless » Fri Aug 26, 2022 10:56 pm

If they're exactly 50, 5 leaves 59 worms, throw out the couple leaf pieces that are left. Probably the issue comes from partial batches of small worms leading up to that if you're not super keeping track.

Either way, if the server has the info it's harmless to just display it.
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Re: Mulberry Leaf changes are worse than pre-change.

Postby Vesena » Fri Aug 26, 2022 11:20 pm

Trees should give infinite leaves. You can dig infinite sand from a single tile, or draw infinite water from a single well, so why not?
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Re: Mulberry Leaf changes are worse than pre-change.

Postby Pills » Fri Aug 26, 2022 11:24 pm

They definitely are not all exactly 50.
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Re: Mulberry Leaf changes are worse than pre-change.

Postby Pills » Mon Aug 29, 2022 6:07 pm

just to throw this in here.
Image

both of these cupboards have 50 worms in them, both got 4 fresh picked leaves put in them, which should mean exactly 200 feeds since the "leaves were normalized", yet both only have 1 leaf left and all worms have ate twice.

Leaves were not normalised, they were drasically reduced meaning you need more trees than you did last world for a silk setup. Combined with the absolute lack on information per leaf for uses left, everything about this chance is just worse than before.

IMO, fix it by actually normalising it and just giving leaves a flat 50 uses and display their uses, or just revert the entire change. Silk making has been made EVEN MORE TEDIUS, this is not a good change. I can't tell if this is just an oversight or some backwards attempt to combat botting. But changes like this incentivise botting more.
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Re: Mulberry Leaf changes are worse than pre-change.

Postby Tonio » Mon Aug 29, 2022 7:31 pm

Is it possible to show the number of leaves usage?
it feels so strange
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Re: Mulberry Leaf changes are worse than pre-change.

Postby Audiosmurf » Mon Aug 29, 2022 8:35 pm

Even if they're not amenable to putting the explicit number on it, at least make it so the mulberry leaf icon shows visually like 25% eaten 50% eaten 75% eaten
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