Big boats should smash reeds

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Big boats should smash reeds

Postby pawnchito » Sun Aug 28, 2022 5:44 pm

Pretty annoying a big ass boat gets stuck on the tiniest edge of a reed. Its even worse when you get stuck at that special angle and the boat is stuck for a minute.
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Re: Big boats should smash reeds

Postby Flameturtle » Sun Aug 28, 2022 5:58 pm

Personally I'd like rowboat sneks and knarrs to go through reeds, rowboat at full speed snekkja at reduced speed and knarr at full speed. Since hearthfires can be moved through while still allowing collision there's a precedent for it but I expect there's probably a bunch of issues with something like this.

Rationale behind speeds is rowboat are small enough to weave through, snekks big enough to get tangled but not big enough to completely crush them and knarrs are big enough to crush straight through. Could see a small reduction in speed for rowboats perhaps.
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Re: Big boats should smash reeds

Postby Sevenless » Mon Aug 29, 2022 1:29 am

Flameturtle wrote:Personally I'd like rowboat sneks and knarrs to go through reeds, rowboat at full speed snekkja at reduced speed and knarr at full speed. Since hearthfires can be moved through while still allowing collision there's a precedent for it but I expect there's probably a bunch of issues with something like this.

Rationale behind speeds is rowboat are small enough to weave through, snekks big enough to get tangled but not big enough to completely crush them and knarrs are big enough to crush straight through. Could see a small reduction in speed for rowboats perhaps.


I'd rather see it the other way around. Smaller ships are impeded less, but all ships can pass through.

If a poor soul is being chased on a dugout by a snekk, why not give him a chance of slipping away through reeds?
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Re: Big boats should smash reeds

Postby pawnchito » Mon Aug 29, 2022 5:06 am

yeah actually that sounds pretty good. it would suck getting chased and having zero chance because of the reeds.
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Re: Big boats should smash reeds

Postby shubla » Mon Aug 29, 2022 8:26 am

No.
Reeds arr nice. Add depth.
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Re: Big boats should smash reeds

Postby Fostik » Mon Aug 29, 2022 4:56 pm

I assume they were added on exactly opposite purpose
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Re: Big boats should smash reeds

Postby Massa » Mon Aug 29, 2022 5:02 pm

Sevenless wrote:
Flameturtle wrote:Personally I'd like rowboat sneks and knarrs to go through reeds, rowboat at full speed snekkja at reduced speed and knarr at full speed. Since hearthfires can be moved through while still allowing collision there's a precedent for it but I expect there's probably a bunch of issues with something like this.

Rationale behind speeds is rowboat are small enough to weave through, snekks big enough to get tangled but not big enough to completely crush them and knarrs are big enough to crush straight through. Could see a small reduction in speed for rowboats perhaps.


I'd rather see it the other way around. Smaller ships are impeded less, but all ships can pass through.

If a poor soul is being chased on a dugout by a snekk, why not give him a chance of slipping away through reeds?

because a gigantic vessel with a hull designed to carve through water carried by the force of continental winds should be rolling through most things
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Re: Big boats should smash reeds

Postby Fierce_Deity » Mon Aug 29, 2022 5:16 pm

Massa wrote:
Sevenless wrote:
Flameturtle wrote:Personally I'd like rowboat sneks and knarrs to go through reeds, rowboat at full speed snekkja at reduced speed and knarr at full speed. Since hearthfires can be moved through while still allowing collision there's a precedent for it but I expect there's probably a bunch of issues with something like this.

Rationale behind speeds is rowboat are small enough to weave through, snekks big enough to get tangled but not big enough to completely crush them and knarrs are big enough to crush straight through. Could see a small reduction in speed for rowboats perhaps.


I'd rather see it the other way around. Smaller ships are impeded less, but all ships can pass through.

If a poor soul is being chased on a dugout by a snekk, why not give him a chance of slipping away through reeds?

because a gigantic vessel with a hull designed to carve through water carried by the force of continental winds should be rolling through most things


A gigantic vessel in water shallow enough to allow reeds to grow and extend above the surface is prolly shallow enough that a gigantic vessel shouldn't be able to boat there period. How deep do our boats sit in the water lol? Good arguments for either direction, but the yadayada winds and big boat angle is stupid for making a case to go through reeds.
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Re: Big boats should smash reeds

Postby Flameturtle » Mon Aug 29, 2022 7:09 pm

Sevenless wrote:
Flameturtle wrote:Personally I'd like rowboat sneks and knarrs to go through reeds, rowboat at full speed snekkja at reduced speed and knarr at full speed. Since hearthfires can be moved through while still allowing collision there's a precedent for it but I expect there's probably a bunch of issues with something like this.

Rationale behind speeds is rowboat are small enough to weave through, snekks big enough to get tangled but not big enough to completely crush them and knarrs are big enough to crush straight through. Could see a small reduction in speed for rowboats perhaps.


I'd rather see it the other way around. Smaller ships are impeded less, but all ships can pass through.

If a poor soul is being chased on a dugout by a snekk, why not give him a chance of slipping away through reeds?




I did consider this and thought it would be a nice way to help the poor soul escape, and then I remembered what game this is and decided to go more along the lines of what would be most likely to be implemented rather than what I would prefer.
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Re: Big boats should smash reeds

Postby Zentetsuken » Mon Aug 29, 2022 7:11 pm

reeds are basically land, their root system is strong and the peat layer underwater is solid

why are you running your giant boat directly in to the ground, this is bad gaming choices

if you like a shore for parking just remove the reeds, but no boats can "smash" reeds

this is ridiculous
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