animals fleeing at mach 2 speed should just be removed tbh.

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animals fleeing at mach 2 speed should just be removed tbh.

Postby Pills » Mon Aug 29, 2022 2:59 am

Like the title says, an animal fleeing forever at insane speeds because you hit it too hard is just annoying. there's really nothing fun or engaging about it. like a bear shouldn't just fuck off if i'm hitting it literally in the face and scratch it a little too hard.

its just annoying and tedius.
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Re: animals fleeing at mach 2 speed should just be removed t

Postby fierce » Mon Aug 29, 2022 5:34 am

They tend to run less if you're actually fighting them(not that I do that either mind you). Animals run when they aren't getting any hits in .
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Re: animals fleeing at mach 2 speed should just be removed t

Postby Finigini » Mon Aug 29, 2022 6:45 am

fierce wrote:Animals run when they aren't getting any hits in.


They also run when on low health. I thought how the game would play if animals had some kind of stamina so they don't violate the laws of thermodynamics. It could be argued that the animal getting away sometimes is an intended outcome, and being able to hunt them down to exhaustion may or may not be a fun mechanic. Not sure.
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Re: animals fleeing at mach 2 speed should just be removed t

Postby Fostik » Mon Aug 29, 2022 8:05 am

Agree that fleeing animals should have decreased speed, it's wounded.
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Re: animals fleeing at mach 2 speed should just be removed t

Postby Sevenless » Mon Aug 29, 2022 11:10 am

fierce wrote:They tend to run less if you're actually fighting them(not that I do that either mind you). Animals run when they aren't getting any hits in .


Nope, they run when they hit damage thresholds. You can see it very easily when you're low damage fighting foxes/bats.
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Re: animals fleeing at mach 2 speed should just be removed t

Postby VDZ » Mon Aug 29, 2022 12:44 pm

fierce wrote:They tend to run less if you're actually fighting them(not that I do that either mind you).


In practice, I've found the opposite to be true. I used to just melee animals all the time, but with the combination of animal armor and a lack of decent weapons until you reach layer 2 I've found bow cheesing to be far more successful than proper melee combat, as in the latter situation I keep losing the animal after it runs due to low HP. You need to be on horseback for proper melee hunting of most animals.

Sevenless wrote:
fierce wrote:They tend to run less if you're actually fighting them(not that I do that either mind you). Animals run when they aren't getting any hits in .


Nope, they run when they hit damage thresholds. You can see it very easily when you're low damage fighting foxes/bats.


It's both. If you shoot at an animal using a bow from a boat, the first hit aggros them, and the second hits generally makes them run. Sometimes it tanks the second hit as well and starts running on the third hit. More specifically, they run if they can't path to you. If they can path to you but just never reach you due to maneuvering, they'll remain aggroed.
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Re: animals fleeing at mach 2 speed should just be removed t

Postby Pills » Mon Aug 29, 2022 12:48 pm

Yeah exactly, if you hit an animal for a low amount causing it to flee, it will usually come back if you reagro it. Boat cheesing with a bow is legit more successful than melee combat because usually a full circle or a cleave will hit it for too much and cause it to neverendingly flee.

Its just not fun.
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Re: animals fleeing at mach 2 speed should just be removed t

Postby Sevenless » Mon Aug 29, 2022 2:07 pm

The issue currently is the "re-aggro" trick only makes a couple animals annoying to hunt. Horses/lynx/stoats are pretty much the only ones that can semi-regularly dodge my clumsy ass.

If we removed the running mechanic entirely for the players who know the mechanics only those 3 critters would meaningfully change.
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Re: animals fleeing at mach 2 speed should just be removed t

Postby Pills » Mon Aug 29, 2022 2:52 pm

Sevenless wrote:The issue currently is the "re-aggro" trick only makes a couple animals annoying to hunt. Horses/lynx/stoats are pretty much the only ones that can semi-regularly dodge my clumsy ass.

If we removed the running mechanic entirely for the players who know the mechanics only those 3 critters would meaningfully change.


yeah idk, i lost 2 bears and a moose yesterday because I wasn't on a horse. the fact that clients have bots to constantly de-agro re-agro to try and get around this should speak volumes for how dumb the mechanic is.

IMO, bigger animals should never flee from combat just because they got hit too much if they can directly path to the player. and they should never enter permanent fleeing mode where re-agroing them doesn't bring them back.
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Re: animals fleeing at mach 2 speed should just be removed t

Postby Sevenless » Mon Aug 29, 2022 3:02 pm

Bots? They just use hotkeys for peace/reaggro, and have "aggro nearest critter to cursor" to make aiming a bit easier. Purus Pasta has the features you need to do it, pretty sure others do too.

Good UI that custom clients have shouldn't be called bots.
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