We should have an Iron age

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We should have an Iron age

Postby Sevenless » Fri Sep 02, 2022 7:01 am

Bronze is overtuned compared to wrought iron gear because bronze used to be hard to make good quality. But with how common tin/copper is in this progression system, bronze gear demolishes anything that could be made out of wrought easily. Also, because wrought gear is so mediocre, everyone skips past it to steel gear anyway.

Suggested changes to give us a proper iron age in L4:
Nerf bronze gear
Buff wrought gear

or (personal preference)

Make steel crucibles require *something* that restricts them to a deeper level. Sunstone? Special coal? Jorb's mushroom farts? Take your pick.
Change recipes that being locked behind steel would be a bit annoying to wrought (coin press? bwall? not that bwall makes much sense in current siege meta)

Opinions?
Last edited by Sevenless on Mon Jun 26, 2023 6:41 pm, edited 1 time in total.
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Re: We should have an Iron age

Postby wolf1000wolf » Fri Sep 02, 2022 8:35 am

If steel crucibles require special things, then please revert the change to stone towers needing steel.
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Re: We should have an Iron age

Postby Odynak » Fri Sep 02, 2022 8:56 am

Gosh. Reading such posts makes me feel sad :D

I have prospected all around my base and found two tin patches at level 1. One patch provided me with five tins. And another one I still not able to mine with my 60 strength.

I had put a tunnel in my base down to level one and is not able to move in any direction because 60 strength is not enough to do so.

And then some one comes and says: too much tin and copper! :D
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Re: We should have an Iron age

Postby Halbertz » Fri Sep 02, 2022 11:30 am

wolf1000wolf wrote:If steel crucibles require special things, then please revert the change to stone towers needing steel.

This is done on purpose to avoid jet fuel melting beams.
Make steel crucibles require *something* that restricts them to a deeper level. Sunstone? Special coal? Jorb's mushroom farts? Take your pick.

I'm absolutely agree. There are not that much interesting gear (armor and weapons) in game, and making steel accessible that easy you're throwing away big chunk of them. also rework ranger set please
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Re: We should have an Iron age

Postby Fostik » Fri Sep 02, 2022 11:38 am

Steel is already complicated in production and timegated, it does not require any other additional complications IMO. Instead I'd like to see more uses for steel or dependency on material, to have item that was crafted with specific metal affect it's stats, to make wrought and steel better better than bronze.
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Re: We should have an Iron age

Postby Sevenless » Fri Sep 02, 2022 11:59 am

Odynak wrote:Gosh. Reading such posts makes me feel sad :D

I have prospected all around my base and found two tin patches at level 1. One patch provided me with five tins. And another one I still not able to mine with my 60 strength.

I had put a tunnel in my base down to level one and is not able to move in any direction because 60 strength is not enough to do so.

And then some one comes and says: too much tin and copper! :D


Quality of stone axe?

The reality of the hardcap progression system is that it's much harder for hermits to dabble in the mining industry. But the frequency of deposits is similar to previous worlds, just more of them are copper/tin than previously.
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Re: We should have an Iron age

Postby Zampfeo » Fri Sep 02, 2022 12:34 pm

This new weekly tech progression system is pretty neat and, if it's going to stay in the game, I agree there should be more technological stages. Iron being the most obvious. And somehow being restricted by mine level keeps the pattern going. +1
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Re: We should have an Iron age

Postby Odynak » Fri Sep 02, 2022 1:05 pm

Sevenless wrote:
Odynak wrote:Gosh. Reading such posts makes me feel sad :D

I have prospected all around my base and found two tin patches at level 1. One patch provided me with five tins. And another one I still not able to mine with my 60 strength.

I had put a tunnel in my base down to level one and is not able to move in any direction because 60 strength is not enough to do so.

And then some one comes and says: too much tin and copper! :D


Quality of stone axe?

The reality of the hardcap progression system is that it's much harder for hermits to dabble in the mining industry. But the frequency of deposits is similar to previous worlds, just more of them are copper/tin than previously.


Axe is 18.

The main rule of deposits: they are hacked as hell at my settlement location :)

In W13, I had been surrounded by tons of tin and had zero (absolute zero) of copper or iron :D
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Re: We should have an Iron age

Postby iamahh » Fri Sep 02, 2022 1:14 pm

Odynak wrote:Gosh. Reading such posts makes me feel sad :D

I have prospected all around my base and found two tin patches at level 1. One patch provided me with five tins. And another one I still not able to mine with my 60 strength.

I had put a tunnel in my base down to level one and is not able to move in any direction because 60 strength is not enough to do so.

And then some one comes and says: too much tin and copper! :D


go for the lead ore

I'm in your situation, mine hole kinda frozen, but then I find 30q lead, then unlocked lead colar, rings, plumbob, got a little better

work towards better Tin Axe, I didn't know they were better mining than stone axe
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Re: We should have an Iron age

Postby Sevenless » Fri Sep 02, 2022 1:28 pm

Odynak wrote:Axe is 18.

The main rule of deposits: they are hacked as hell at my settlement location :)

In W13, I had been surrounded by tons of tin and had zero (absolute zero) of copper or iron :D


That's pretty low yeah, between beaver dungeon dipping for blocks and pumping masonry/quarryman we were mining with a much higher Q axe pretty quickly.
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