Alchemy QOL improvements

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Alchemy QOL improvements

Postby Banjeeto » Fri Sep 02, 2022 12:55 pm

Why is learning the properties of components not part of the gameplay? We have to save all the experiments in an external table, and there can be more than 500 of them. Why can't we find out the composition of the lye ablution and other ingredients that we just made?
We can't see the results of our research and game doesn't tell us if we're on the right track.

I suggest to add:

  • Alchemical cookbook, which will store the results of all reactions, components and their properties.
  • A test tube which we can be used only for creating potions, if you do not want to remove danger of experiments, then you can make a "Broken test tube" event, which will create fume around the player with a negative effect of potion
  • Ability to create a material account with the known effects of alchemical ingredients
  • Ability to create an elixir recipe from an alchemical cookbook
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Re: Alchemy QOL improvements

Postby Sevenless » Fri Sep 02, 2022 3:11 pm

The data contained in an alchemical test book would get pretty preposterous. We're talking 1000-2000 entries.

There is no danger from experiements if you're using scripts to empty the potions, but I agree we should get a specific testing jar. Tying it to test tubes would be silly though since you can test with mortars and pestles.
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