Bawhoppen wrote:The way roads worked before, a few worlds ago, without using travel weariness (or atleast being hard limited by it), was really great. It set up a chance for regular players to travel and get around in an imperfect way, with the roads still being fairly balanced, needing to be built and maintained over long distances. The magical transport of charters + thingwalls can be left as an elite option for high-end players, while roads can exist as a hodge-podge method for the average hearthling to get around. It's much more interesting and fair in my view. +1
see, i dont dislike, abusable, high maintenance, and room for ambushes leaving roads, but that has nothing too do with you stats, or progression through the tectree,
the last thing we need are "elite" fasttravel mechanisms, unless you just want to be the spoucecap walking while your friendly b12 wearing neighbours teleport around you omniously.