Travel Weariness changes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Travel Weariness changes

Postby Sevenless » Fri Sep 30, 2022 8:22 pm

sMartins wrote:
Zampfeo wrote:Make docking require Yeomanry


Right on point.


Circumventable with only slightly more effort than the current system. Docking alts would still easily be the norm, you'd just have to be slightly inconvenienced by keeping one alive instead of getting new ones.

The biggest change this would cause would be making my herding credo harder XD
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Re: Travel Weariness changes

Postby telum12 » Fri Sep 30, 2022 8:25 pm

Sevenless wrote:
sMartins wrote:
Zampfeo wrote:Make docking require Yeomanry


Right on point.


Circumventable with only slightly more effort than the current system. Docking alts would still easily be the norm, you'd just have to be slightly inconvenienced by keeping one alive instead of getting new ones.

The biggest change this would cause would be making my herding credo harder XD


Ye this would not fix anything lmao
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Re: Travel Weariness changes

Postby Audiosmurf » Fri Sep 30, 2022 8:45 pm

Lock docking behind shipmaster credo broblem bolved
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Re: Travel Weariness changes

Postby Sevenless » Sat Oct 01, 2022 2:01 am

Audiosmurf wrote:Lock docking behind shipmaster credo broblem bolved


Remove docking entirely, problem created!

wait a minute...
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Re: Travel Weariness changes

Postby dorag » Sat Oct 01, 2022 2:09 am

+1 kinda aids having to bring a travel wearyness alt with me every time i go out in a snek or knarr
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Re: Travel Weariness changes

Postby Sephiron » Sat Oct 01, 2022 7:49 pm

Or just take the TW hit and smoke a fuckload of tobaccy, like how the system's designed. But honestly, maybe if we had some easier ways to lower our TW this wouldn't be an issue at all. We already have beds reduce TW but it's not fast enough to be reasonable. Make it so sleeping in a bed for a full 8 in-game hours (2.5 hours IRL) completely lowers a full TW bar to 0, absolutely regardless of quality or bed type (Actually, maybe 3 hours irl for a thatched bed). You know, like in real life. Make it so sitting in a comfy chair acts the same way, accelerating the progressive decrease of TW exponentially; like a cloth armchair could reduce a full bar of TW in 1 IRL hours, but a rustic chair clears it in 2. That way when you get home, just do your feasting shit and quickly over time you won't have to deal with travel weariness anymore. This would also make some of the non-stat boosting seating options actually useful for people who aren't avid larpers
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Re: Travel Weariness changes

Postby Mysia » Sun Oct 02, 2022 3:18 am

Sephiron wrote:Or just take the TW hit

^my opinion
again people crying to make teh game easier when there are systems in place they just want it to be easier xD
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Re: Travel Weariness changes

Postby SnuggleSnail » Sun Oct 02, 2022 3:28 am

"""easier"""

If making a docking alt is a challenge for you, I'm sorry to say this but I think you might unironically be mentally handicapped. Do you find it challenging to tie your shoelaces?
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Re: Travel Weariness changes

Postby dorag » Sun Oct 02, 2022 3:51 am

Mysia wrote:
Sephiron wrote:Or just take the TW hit

^my opinion
again people crying to make teh game easier when there are systems in place they just want it to be easier xD

ya literally just make an alt for traveling to dock how is this making the game easier this just means i need to waste less time making alts just a change that respects your time
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Re: Travel Weariness changes

Postby Tamalak » Sun Oct 02, 2022 3:41 pm

Excellent critique and the fix is simple, stop allowing docking at all if the travel weariness would exceed your max just like thingwall travel
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