Quick ideas gathered in some time now:
- mental wounds - for attacking players (stop this idiotic mass spruce hat attacks), wounds should scale with no. of attacks and % of skills and hhp,
- shield tiers - add wodden shield with metal center (more armor and wear than current one),
- barrels tiers - add clay container for water - 50 l, current barrel should keep 100 l and require metal (or even metal and tar),
- old stamps - should spawn insects/mushrrom and decay over time
- itsy bitsy spider - change to inflict wound upon finding
- rain (or better: storms) should inflict damage to ships on deep water, reduce % of spawning flying insects and increase spawns of beach garbage,
- temperature: why can we stil run naked during winter? summer/winter should require diffrent outfits, otherwise.. cold/heat wounds!