This is how you see the game. A hard to traverse mountain. A mountain that forces you to swing your camera around to try to find a place to click(All the time)

And... this is how I see the game. A flat easy to walk around area with a bunch of little cliffs that aren't really even a nuisance. This place might as well be a flat grassland as far as my client is concerned.

Here is the sad truth, every single fight on a mountain is a 3v1, even when It's a 1v1. My two partners work in tandem, they are "clifford", and "elevation san" If you do not have "elevation san and "cliffs" disabled on a mountain, then every fight will be a 3v1 against you.
It's frankly sad to find a random on a mountain and know that he has 0% chance to escape from me, and not because I'm better, but because his screen is literally blocked, and he is forced to swing his camera around while he runs. Not only that but the huge changes in elevation mean his clicks will never be precise while mine are. Run fighting is hard enough for a random, but how is he supposed to fight back while running and swinging his camera, and accurately clicking with the elevation in the way to escape? He can't. That's because I can always find the most direct route without any effort.
Even if I am on the losing end, do you think he has a chance of catching me if I want to leave? His screen shows a winding path, while I see a straight line, I can't lose because it was never fair to begin with... and that kind of makes me sick.
This is messed up. There's no sport or fun to be had in pvp when we aren't even playing the same game.
At the very least please consider adding this feature to the base client