Some farming processes in the game are too slow.
What is actual point of waiting 2+ weeks before you can harvest grapes, pepper and hops? Is there any fun of not letting hermits to make wine during first season of new world?
What is the benefit of waiting 1.5 weeks for pumpkin?
Poppies, again. What would have been so terrible If I had a small poppy bagel not on the second month of game?
Also I don't understand what is the point of artificial scarcity with straw and plant fibre - material that should be accessible in world like haven literally from anything.
Those resources are very required at the start, but quickly became redundant with the rise of farming credo, beehives, accumulation of growth speed, [kingdoms]. I am literally struggling to find activity for myself during first weeks of game, but then game requires from me tons of time to be allocated for livestock and plants with their lifecycle being much faster than it does on the start.
I think it worth to consider any way that will buff growth speed of some plants, or make material alternatives for certain farming materials.
Must admit in previous worlds I haven't bothered about it because all time were just spent of mines and it's requirements/dependencies, for now still not producing enough farm pisses me off when I look on it.