New combat moves and add to the system

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New combat moves and add to the system

Postby maze » Thu Sep 08, 2022 3:49 pm

I've been trying to introduce and teach people combat, I've come to a conclusion that in most cases the farmers of any village wont generally have any combat experience or even combat moves.

We should have a way to clear red openings right from the start.
The people who don't want to experience combat, but still know the fundamentals of clearing openings is semi good, the problem is just not having a way to clear red.

Red clearing moves normally have a down side, IE flex what's close combat, or zigzag long cooldown.

so my proposed system is adding "on the defense", what would reduce attack weight of skills you try to use, you'd need to use attack skills to remove "on the defense"

Red clear move
-Removes 20% red opening
-gives 15 "on the defense"

This ideally would allow new players to have access to a red clear skill while also not giving a new op red clear.
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Re: New combat moves and add to the system

Postby WowGain » Fri Sep 09, 2022 1:16 pm

just give your stupid farmers a zig zag ruse instruction and make them come aggro and punch foxes while you kill them
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Re: New combat moves and add to the system

Postby terechgracz » Fri Sep 09, 2022 1:40 pm

WowGain wrote:just give your stupid farmers a zig zag ruse instruction and make them come aggro and punch foxes while you kill them

-, because you don't deserve any more characters
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Re: New combat moves and add to the system

Postby Zampfeo » Fri Sep 09, 2022 2:57 pm

I always had the impression that was the point of red. To kill the unprepared in both PVP and PVE.
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Re: New combat moves and add to the system

Postby yym331 » Sat Sep 10, 2022 5:12 am

I expect this is an early game and the intended balance to slaughter the fools who don't learn the skills.
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