wearable cavewiskers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

wearable cavewiskers

Postby Reiber » Mon Sep 12, 2022 11:40 am

make caverat wiskers wearable in the mouth slot, no stats, maybe +1perc+1will
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Re: wearable cavewiskers

Postby Sevenless » Mon Sep 12, 2022 12:06 pm

The easier we make it for furries to out themselves, the faster we can kill them. +1
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Re: wearable cavewiskers

Postby DonVelD » Mon Sep 12, 2022 12:25 pm

Sevenless wrote:The easier we make it for furries to out themselves, the faster we can kill them. +1
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Re: wearable cavewiskers

Postby loftar » Mon Sep 12, 2022 1:11 pm

Sevenless wrote:The easier we make it for furries to out themselves, the faster we can kill them. +1

Can get behind this.
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Re: wearable cavewiskers

Postby Reiber » Mon Sep 12, 2022 1:12 pm

i just think ideally every animal should have some equippment made out of it speciffically, even if its just earlygame crap, or extremely nice, just for flavour and because i hate too stare at empty equipment slots,

also +1 for furryhate
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Re: wearable cavewiskers

Postby Liss12 » Mon Sep 12, 2022 1:43 pm

Reiber wrote:i just think ideally every animal should have some equippment made out of it speciffically, even if its just earlygame crap, or extremely nice, just for flavour and because i hate too stare at empty equipment slots,
also +1 for furryhate

Agree caverats seems to be in a weird spot being only useful for credos. Their meat and hides have no specific items made of them and consider their low average q they're basically throwaway trash, at very least we could have early world gilding made of it. Stealth+agility or something.
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Re: wearable cavewiskers

Postby Reiber » Mon Sep 12, 2022 5:02 pm

Liss12 wrote:
Reiber wrote:i just think ideally every animal should have some equippment made out of it speciffically, even if its just earlygame crap, or extremely nice, just for flavour and because i hate too stare at empty equipment slots,
also +1 for furryhate

Agree caverats seems to be in a weird spot being only useful for credos. Their meat and hides have no specific items made of them and consider their low average q they're basically throwaway trash, at very least we could have early world gilding made of it. Stealth+agility or something.


the wiskers are an pretty alright curio tbh, especially in the earlygame, but apparently i only ever find q10
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Re: wearable cavewiskers

Postby VDZ » Mon Sep 12, 2022 6:44 pm

Reiber wrote:i just think ideally every animal should have some equippment made out of it speciffically, even if its just earlygame crap, or extremely nice, just for flavour and because i hate too stare at empty equipment slots,

Cat (lynx) ears when? (No, lynx cape doesn't count.)
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