every single sprucecap always complains about touching water being instakill so add more stuff that gives +swimming to act as arm floaties for noobs
also i might actually use a divers weight if i can start swim maxing
26dollar wrote:every single sprucecap always complains about touching water being instakill so add more stuff that gives +swimming to act as arm floaties for noobs
also i might actually use a divers weight if i can start swim maxing
Sevenless wrote:imo drowning should work like other non-dungeon ko mechanics: sent to hearth fire with a fresh % based wound. Make it worse in oceans?
It's just a super weird outlier since all the other mechanics have been patched towards permadeath only if you're already wounded.
26dollar wrote:every single sprucecap always complains about touching water being instakill so add more stuff that gives +swimming to act as arm floaties for noobs
also i might actually use a divers weight if i can start swim maxing
26dollar wrote:an bit of damage on bigger ones
Nexit wrote:26dollar wrote:an bit of damage on bigger ones
the worst part about swimming is the asphyxiation wound. the intelligence debuff is way too big and it's all around cringey that swimming is such a hazard
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