Remove area select mining

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Remove area select mining

Postby SnuggleSnail » Sun Sep 18, 2022 5:51 am

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The half-measure of boulders every 5 tiles that stop area select mining are too little. I have mined a total of 7 tiles manually this world, and I was only stopped twice. The community is ready, just entirely remove area select and revert to legacy's 1 click per tile system.
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Re: Remove area select mining

Postby noindyfikator » Sun Sep 18, 2022 7:50 am

I think we should completely remove point and click there.
The best approach is to use console command with GOB ID. This will match with all other tedious part of the game perfectly.
Smth like: mine 76254891636, you can get gob id by inspect.

Would be also nice to calculate hexa root from gob id + some discrete value, so it's not that obvious and add nice research part of the game
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Re: Remove area select mining

Postby azrid » Sun Sep 18, 2022 9:37 am

I love boulders. Especially when I'm mining precious metals.
Stay out of the mines rookie. Go back to playing with the noobs.
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Re: Remove area select mining

Postby Sephiron » Sun Sep 18, 2022 2:39 pm

noindyfikator wrote:I think we should completely remove point and click there.
The best approach is to use console command with GOB ID. This will match with all other tedious part of the game perfectly.
Smth like: mine 76254891636, you can get gob id by inspect.

Would be also nice to calculate hexa root from gob id + some discrete value, so it's not that obvious and add nice research part of the game

tbh why stop there? We should have to mail a slip of paper out to jorb/loftar containing the gob id of the tile you want to mine
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Re: Remove area select mining

Postby loleznub » Sun Sep 18, 2022 2:49 pm

We should also add in a miner debuff for 'Lurking Darkness', which is a non-preventable and stacking wound type that increases in frequency the deeper you go.

Level 1: 1 / min
level 2: 2 / min
level 3: 4/ min
level 4: 8 / min
level 5: 16 /min
level 6: 32 /min
level 7: 64 /min
level 7: 128/min
level 8: 256/min
level 9: 512/min
level 10: 1024/min

Add in a new effect for the miners helm, which doubles the duration a miner can stay in the depths before taking damage (scaling with quality).

Also add in a new set of mine-related objects miners can build, similar to braziers or lampposts that can be used to illuminate the scary darkness of the deep mines. These will serve to reduce the damage taken by up to 30%, with variations available to suit your level of industry:

Wooden: 10x10 area. Single use, requires boards, blocks to build (5% damage reduction, scaling with quality) and uses thatch material to light offering another 5% damage reduction, scaling with quality

Any Metal: 15x15 area. Infinite use, movable (when not lit). Blocks up to 10% damage, scaling with quality. Uses wood to fuel, offering another 10% damage reduction, scaling with quality.

Hard Metal: 20x20 area. Infinite use, movable (when not lit) Blocks up to 15% damage, scaling with quality. Uses a new craftable fuel type made from thatching material and tar, offering another 15% damage reduction scaling with quality.

Adding this in would truly make mining fun and interactive, and serve to be more in line with the developer vision of the early game by vastly slowing down the rate at which players can gain metal due to the wounds.
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Re: Remove area select mining

Postby WowGain » Tue Sep 20, 2022 2:30 pm

Make every cave tile a cavein tile
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Re: Remove area select mining

Postby DonVelD » Tue Sep 20, 2022 4:52 pm

make every mine support have a chance of immediately caving in for comedic purposes
make pickaxes break sometimes
make methane explosions real while mining coal
make trolls cave in the tunnel behind you after spawning in
make mining drain 4x stamina
make the cave ins influence surface level
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Re: Remove area select mining

Postby Mysia » Tue Sep 20, 2022 11:28 pm

large select minings can lead to cave ins at least no? i will say being able to select large areas makes mining very boring because it turns into almost completely afking
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Re: Remove area select mining

Postby WowGain » Wed Sep 21, 2022 7:22 pm

Have cave galleries create stale air pockets that deal asphyxiation damage rapidly
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Re: Remove area select mining

Postby sMartins » Wed Sep 21, 2022 7:30 pm

And you have to carry a bird in a cage to check oxygen level before it's too late.

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