Liss12 wrote:The problem is they can't do it now since some people alrady took advantage of this braindead interaction. Competitive folk will go batshit if jorb patch it out before they could ramp up army of fighting alts.
This take gets shared all the time here, and Jorbtar have even 1:1 parroted it 100 times, but during the entire time I've played there hasn't been a world without changes that have invalidated prior character progression.
In world 10 they randomly made it so having higher UA made you weaker.
In world 10 scholar got added and troll went from like 7k to 13k in a week because it further broke contemplate.
In world 10 they randomly buffed the shit out of archery w/ ranger bows making it the dominant (by far) form of combat
In world 11 they randomly made it so having con higher than 10 made you weaker.
In world 11 they nerfed the shit out of kebab after it being the only good food for the first 1/2 weeks of the world.
In world 12 they BUFFED THE SHIT out of archery to an insanely broken state because a non-PVPer (jordan coles) complained he couldn't shoot people in a rowboat.
In world 12 they nerfed the shit out of spears after a lot of people already went pure MC.
In world 12 after pepper cure for alchemy got the shit abused out of it for 1/2 weeks it got nerfed into the ground.
In world 13 they randomly buffed the damage of swords by 300% out of the blue when no PVPer ever asked for that.
In world 13 halfway through after the tryhard meta had been spam ancient roots to heal bum burn & pepper everything they nerfed it into uselessness.
In world 14 they tried changing the defense weight of shield up in some weird way that actually did nothing, but I mean, they were trying to.
Literally just change the bits of the game that are bad. Early world stat advantage is pretty transient anyway.