Right now realm buffs have been nerfed to the point that they aren't really worth much, especially not for the investment. The biggest benefit for realm owners is the XP pool the kingdom can draw on. The community doesn't really participate much in creation of realm items, and mostly watches/sometimes sells ingredients. "Realm griefing" is possible, with realm owners intentionally turning off buffs, and players in the realm don't really have any say over this system. Overall, this system isn't in a healthy place and needs to be reworked somehow. Just nerfing realm buffs out of existence kind of knocks on the only real "identity" pillar realms have.
What if realm buffs were village centered instead? Instead of draining authority from the kingdom, they drain authority from the village where they are constructed. The structures would be much smaller, thinking totems rather than grand statues, and would give a fraction of the realm benefit. The realm buff would be the sum of all the village's buffs combined. Ideally, each buff type would have its own totem so that each village individually gets to decide what buffs they want to contribute towards, making villages have a bit more agency over realms. Since the contributions are much smaller, even hermitages with a simple Vclaim could possibly save up to contribute 1 or 2 totems.
Example:
Village A has 5 mineral totems
Village B has 2 wildlife, 3 crop totems
Realm covering both would give 5 mineral, 2 wildlife, 3 crop totems worth of buffs to everyone inside.
This would make provinces with large villages especially worth fighting over because the village would carry buffs over with it when the province is conquered. The village being conquered though always gets to bring its buff totems with it, so has at least a bit of say in what buffs the kingdom it's in provides. All buffs provided to the realm are still being funded by player activity.
Thoughts?