Quicksilver poisoning is too harsh

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Quicksilver poisoning is too harsh

Postby Austinh15 » Wed Sep 21, 2022 7:44 pm

DDDsDD999 wrote:My brother in Christ, the wounds are to incentivize you to use wound-collection alts. The game is literally telling you to stop hurting yourself.



This is also true. You could just have a crafting alt like a lot of people do. Not that I think alting is a good gameplay "mechanic", but like I said there is literally a way to fix this anyways. OP just made a shitter thread because he doesn't have problem solving skills. :)
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Re: Quicksilver poisoning is too harsh

Postby Liss12 » Wed Sep 21, 2022 7:46 pm

DDDsDD999 wrote:My brother in Christ, the wounds are to incentivize you to use wound-collection alts. The game is literally telling you to stop hurting yourself.

Rampant alt usage is what i would love to see changed about H&H.
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Re: Quicksilver poisoning is too harsh

Postby Luno » Wed Sep 21, 2022 7:51 pm

Liss12 wrote:Fuck you and your autistic witchcraft bruh. Im ain't gonna build whole alchemy lab just because i want a nice looking felt sofa.

You don't need a lab to make a herb swill. You need nothing more than water, pestle and ingredients.
I will mess around with some ingredients today and see if i can find a cure for your retardation, on a simple herb swill preferably.
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Re: Quicksilver poisoning is too harsh

Postby Sevenless » Wed Sep 21, 2022 9:57 pm

Mom, dad, stop fighting :(
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W15 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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