Cap credos

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Cap credos

Postby overtyped » Thu Sep 22, 2022 12:00 am

It would be nice if credo's were capped at a certain amount of extra quests, like 50

I know you intended to force people to rely on others to get every credo you need by increasing the amount of quests you have to do for every credo you complete, but all it does it make you create alts for it. If you have to choose between doing 100 quests, or just making an alt, people just choose the alt.

There's no real reason not to, especially since with alts, it's easier to delegate LP into certain things rather than being an all rounder, especially by using mass produced curios. For example, farmer credo alt, he can complete farmer with only a small amount of quests, and there's no downside here, since all the farmer alt cares about is farming skill. Meanwhile, if you have completed Nomad+Strider on your main, the 80 quests for farmer credo suddenly looks meaningless to pursue, when you could do the same thing in 20 quests on an alt with no downside whatsoever.

So, for people who don't want to make alts, because they are attached to one character, I think it's unfairly punishing and just gimps them for no substantial reason.
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Re: Cap credos

Postby Zyean » Thu Sep 22, 2022 2:38 am

I kinda wish all credo's were the same amount of quests required based on their 'tier', so fisherman, forager, hunter would always be 2/level, and cave hermit would always be 7/level basically
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Re: Cap credos

Postby SnuggleSnail » Thu Sep 22, 2022 6:58 am

Zyean wrote:I kinda wish all credo's were the same amount of quests required based on their 'tier', so fisherman, forager, hunter would always be 2/level, and cave hermit would always be 7/level basically


^this

Also kinda wish the prerequisites were a bit more reasonable. I unironically enjoy doing nomad, wandering around and running into other players is fun, but I never finish fisherman so I never get to do nomad.
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Re: Cap credos

Postby WowGain » Thu Sep 22, 2022 7:01 am

Zyean wrote:I kinda wish all credo's were the same amount of quests required based on their 'tier', so fisherman, forager, hunter would always be 2/level, and cave hermit would always be 7/level basically

I like this one, +1 for making late world fisherman less of a pain in the ass
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Re: Cap credos

Postby dorag » Thu Sep 22, 2022 11:46 am

Zyean wrote:I kinda wish all credo's were the same amount of quests required based on their 'tier', so fisherman, forager, hunter would always be 2/level, and cave hermit would always be 7/level basically

thats kinda sensible i like
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Re: Cap credos

Postby Kamekono » Thu Sep 22, 2022 6:16 pm

Credos need to be reworked from the ground up. The whole point of credos should be specialisation, not hoarding all of them.
I strongly believe they would be much better if they were divided into mutually exclusive choices.

Have everyone start with Forager, then start splitting between those who hunt, those who farm, and those who mine. And go from there.
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Re: Cap credos

Postby R509 » Thu Sep 22, 2022 6:23 pm

Zyean wrote:I kinda wish all credo's were the same amount of quests required based on their 'tier', so fisherman, forager, hunter would always be 2/level, and cave hermit would always be 7/level basically

I actually really like this idea.
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Re: Cap credos

Postby ItsFunToLose » Thu Sep 22, 2022 6:24 pm

Kamekono wrote:Credos need to be reworked from the ground up. The whole point of credos should be specialisation, not hoarding all of them.
I strongly believe they would be much better if they were divided into mutually exclusive choices.

Have everyone start with Forager, then start splitting between those who hunt, those who farm, and those who mine. And go from there.


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