The consequence of skill - The Will to Power

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The consequence of skill - The Will to Power

Postby Csatangollah » Tue Sep 27, 2022 7:34 pm

"You have begun yeaming for something... more. The Will to Power is the first step on the left-hand path of domination, and it is not without consequence." - From the game.

Background:
I have been playing this game for a couple of months. I always play alone. I still consider myself as a new player. I have never done PvP in this game. I like to build things and tend to the game in a peaceful way.

Thought process:
This skill (The Will to Power) tells me of somekind of consequence which i would realy like to not get into.
Is not purchasing this skill (The Will to Power) protects me of other players killing me, or stealing from me?
It is clear that without this very skill i can not protect myself, and my property anyhow against other players, but i can not hurt them too.

Recently my character died while it was hunting. I would like to bury my characters body. I need to unlock Hearth Magic skill in order to create a grave, and possibly to pray too. However that skill requires this skill (The Will to Power) to be unlocked first.

My problem is that i do not know what kind of consequence would come if i unlocked The Will to Power. My dead character had also not unlocked this skill.

Summary:
Can the not learning of The Will to Power skill protect PvE only players, or is it just an idea i am suggesting?
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Re: The consequence of skill - The Will to Power

Postby Zentetsuken » Tue Sep 27, 2022 7:38 pm

sadly the devs have not yet implemented an "opt in only" pvp structure, even though it is clearly the most sensible option for a game like this

you can buy any skill you want, you are not protected from pvp unless you are safe behind walls in your own base
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Re: The consequence of skill - The Will to Power

Postby sMartins » Tue Sep 27, 2022 7:40 pm

That description Is Just an abstract thought, It doesn't mean anything in the game, at least that i know of.
Just unlock It .... Tho, It would be awesome if It worked that way .... Sadly not doable.

Hope you are enjoying this game.
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Re: The consequence of skill - The Will to Power

Postby Sevenless » Tue Sep 27, 2022 7:50 pm

I vaguely remember that at one point you couldn't be murdered (as in, be attacked while KOed) if you didn't buy the skill that let you murder other people?

If it actually existed it was for a very short while, and the lore text is all that's left.
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Re: The consequence of skill - The Will to Power

Postby sMartins » Tue Sep 27, 2022 8:17 pm

Yeah, before it was for just buying the skill ... now it's like this:

Murderous Rage
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Re: The consequence of skill - The Will to Power

Postby vatas » Tue Sep 27, 2022 8:49 pm

It used to be that buying the skill "Rage" would remove KO protection from you. Idea was to make PvP opt-in, but there were multiple issues:

-People gamed the system by delaying the purchase of Rage. They would maintain a "bank" of 30k LP and would only buy rage if they really needed to, despite the drawback.
-Peaceful players couldn't defend others without permanently opting in to PvP
-Once you unlocked Rage, you couldn't really do Dungeons anymore (at least without massively increased risk of dying.)

Murderous Rage system is, at least conceptually, infinitely better. One contender for worst thing about it is actually that someone wrote "most misleading sentence ever" -contest entry on it's wiki page. At least one person thought that Murderous Rage lets attacker bypass KO protection of the VICTIM, when it just temporarily remove it from the character who entered Murderous Rage.

Actual worst thing about it is that Factions just use designated Murder alt when exterminating Sprucecaps.
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Re: The consequence of skill - The Will to Power

Postby sMartins » Tue Sep 27, 2022 8:56 pm

Please don't scare our new Hearthling. ;)
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Re: The consequence of skill - The Will to Power

Postby Sevenless » Tue Sep 27, 2022 9:17 pm

vatas wrote:It used to be that buying the skill "Rage" would remove KO protection from you. Idea was to make PvP opt-in, but there were multiple issues:

-People gamed the system by delaying the purchase of Rage. They would maintain a "bank" of 30k LP and would only buy rage if they really needed to, despite the drawback.
-Peaceful players couldn't defend others without permanently opting in to PvP
-Once you unlocked Rage, you couldn't really do Dungeons anymore (at least without massively increased risk of dying.)

Murderous Rage system is, at least conceptually, infinitely better. One contender for worst thing about it is actually that someone wrote "most misleading sentence ever" -contest entry on it's wiki page. At least one person thought that Murderous Rage lets attacker bypass KO protection of the VICTIM, when it just temporarily remove it from the character who entered Murderous Rage.

Actual worst thing about it is that Factions just use designated Murder alt when exterminating Sprucecaps.


No one does that consistently, no one really uses murderous rage at all. You could remove the buff and the skill from the game and it wouldn't really have any impact.
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Re: The consequence of skill - The Will to Power

Postby overtyped » Tue Sep 27, 2022 9:34 pm

Zentetsuken wrote:sadly the devs have not yet implemented an "opt in only" pvp structure, even though it is clearly the most sensible option for a game like this

you can buy any skill you want, you are not protected from pvp unless you are safe behind walls in your own base

It is not sensible at all. There are plenty of ways to disrupt other players experiences if they can't be attacked. Such as body blocking.
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Re: The consequence of skill - The Will to Power

Postby Reiber » Tue Sep 27, 2022 9:39 pm

jeez- will to power has no consequences. there is no opt in pvp. since opt in pvp is an illusion. the fact that you are existing , as in you actually use up an whole tile of space is already part of pvp.

in the past not buying murder did protect you from some stuff. but now you can just buy all skills without consequences. murder just gives you an toggle ability
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