Wild Windsown Weed Curiosity

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Wild Windsown Weed Curiosity

Postby Xoatl » Tue Sep 27, 2022 11:54 pm

So WWWs are only important for like two days then when you have all the plants and connections to trade other high quality seeds they are basically set to permanent ignore for the rest of the world. I think there's a missed opportunity here. Perhaps you can make it so when WWW dries they have a very small percent (like pearls from mussels) to become a really nice and/or useful curiosity. Make it good enough and rare enough someone could create a whole WWW processing center complete with high q herb tables to try to farm the curio for the purpose of trade, again like pearls are used in the economy.
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Re: Wild Windsown Weed Curiosity

Postby Reiber » Wed Sep 28, 2022 12:56 am

[quote="Xoatl"][/quote]

www is an catchup mechanism. occasionally the weeds will give out seeds of quality averaged around an larger area capped by your farming.

it is not uncommon to find q200 or higher seeds late world depending where you are, and what seed were talking about
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