Stop having all the Credos Rely on Farming.
Tailor Potter and Chef are all important Credos to have in a group but they alle rely on Skills that are not related to farming at all (Masonry, Sewing, Cooking) and while i may see Chef as it is also linked to Hunter and thus the Sources of food.
But why is Potter here and not behind the Quarryman which is already related to Masonry. Same for Tailor, while i do agree that it shouldnt be too accesable because of its powerlevel, i would suggest locking it behind something more generic like Mystic.
If we look over to Quarryman, all the skills coming out of it are generic or related to Masonry, noone but the Miners and Chippers of a group need to go for that Credo early on.
Meanwhile as the Farmer/Chef of my group i now have to share my farm with the Miner AND the Tailor both messing up my schedules, Messing up my Quality and generally reduce the output.
All the while it does not even make sense "Lorewise" or at least im not seeing the Connection: For chef you need to know your ingredients, as a Gardener you need to learn how to take care of more resilient Plants before moving to the delicate ones. But what lesson do you learn about pottery while tending to the Fields ? I might even see Tailor as most Cloth is made from Plants so that one might have legs to stand on at least from a thematic viewpoint. But Potter has absolutely none
TL;DR: Potter and maybe Tailor should not be locked behind the Farming Credo, it makes little to no sense beyond annoying your Farmer