Credo : Leather Worker

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Credo : Leather Worker

Postby jock » Sat Oct 08, 2022 4:06 pm

Leather Worker

Requires hunter and leads to tailor(replaced farmer)

buffs:

level 1: Sewing +20
Level 2: Dex +20
Level 3: Adds 1 row & 1 column to drying frames constructed by you
level 4: Adds a small Chance(10%) to double the creation of hardened leather
Level 5: Adds 2 rows & 2 columns to tanning tubs constructed by you
Last edited by jock on Sat Oct 08, 2022 5:42 pm, edited 1 time in total.
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Re: Credo : Leather Worker

Postby Ozzy123 » Sat Oct 08, 2022 4:18 pm

Faster drying/tanning time with tubs/frames built by you would be even nicer tbh
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Re: Credo : Leather Worker

Postby jock » Sat Oct 08, 2022 4:19 pm

Ozzy123 wrote:Faster drying/tanning time with tubs/frames built by you would be even nicer tbh



We get drying time from the quality of the racks.
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Re: Credo : Leather Worker

Postby Sevenless » Sat Oct 08, 2022 5:09 pm

Requires hunter, now the required credo for tailor.

Those benefits are something you want early, and farming needed for tailor has always felt weird.
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Re: Credo : Leather Worker

Postby jock » Sat Oct 08, 2022 5:41 pm

Sevenless wrote:Requires hunter, now the required credo for tailor.

Those benefits are something you want early, and farming needed for tailor has always felt weird.


I prefer that
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Re: Credo : Leather Worker

Postby pawnchito » Sat Oct 08, 2022 5:48 pm

This is cool. Goes with herder and stuff thematically too.
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Re: Credo : Leather Worker

Postby Blueberry » Sat Oct 08, 2022 6:52 pm

great idea!
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Re: Credo : Leather Worker

Postby Zyean » Sat Oct 08, 2022 7:14 pm

jock wrote:Leather Worker

Requires hunter and leads to tailor(replaced farmer)

buffs:

level 1: Sewing +20
Level 2: Dex +20
Level 3: Adds 1 row & 1 column to drying frames constructed by you
level 4: Adds a small Chance(10%) to double the creation of hardened leather
Level 5: Adds 2 rows & 2 columns to tanning tubs constructed by you


Generally not a fan of + stat bonuses on credos (especially not past the initial 3 credos) but i don't hate the idea
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Re: Credo : Leather Worker

Postby Liss12 » Sat Oct 08, 2022 7:54 pm

jock wrote:Leather Worker

Requires hunter and leads to tailor(replaced farmer)

buffs:

level 1: Sewing +20
Level 2: Dex +20
Level 3: Adds 1 row & 1 column to drying frames constructed by you
level 4: Adds a small Chance(10%) to double the creation of hardened leather
Level 5: Adds 2 rows & 2 columns to tanning tubs constructed by you

Everything aside double hard leather is kinda useles. I mean its neat to have, but not really worth to sabotage your other credos for slightly bigger racks and tubes.
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Re: Credo : Leather Worker

Postby jock » Sat Oct 08, 2022 8:02 pm

Liss12 wrote:
jock wrote:Leather Worker

Requires hunter and leads to tailor(replaced farmer)

buffs:

level 1: Sewing +20
Level 2: Dex +20
Level 3: Adds 1 row & 1 column to drying frames constructed by you
level 4: Adds a small Chance(10%) to double the creation of hardened leather
Level 5: Adds 2 rows & 2 columns to tanning tubs constructed by you

Everything aside double hard leather is kinda useles. I mean its neat to have, but not really worth to sabotage your other credos for slightly bigger racks and tubes.



requiring less exquisite rot to make high ql leather, a reduced number of tubs and racks seems perfect for an early credo, one that offers a lot of quality of life without insane power jumps.
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