Add Blunt Weapons

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Add Blunt Weapons

Postby Audiosmurf » Tue Oct 11, 2022 7:21 pm

And then make tsacks an improvised blunt weapon in a similar fashion to a pickaxe
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Re: Add Blunt Weapons

Postby Sevenless » Tue Oct 11, 2022 7:54 pm

Curious if adding in status effects to pvp would be interesting or not. Not talking speed/stamina debuffs that would alter the running game, but things that causes -UA/MC/Agi? Something that would cause stat doubling to eventually matter in extended fights where these debuff weapons are in play.

Not sure honestly. We've avoided it for a long time. Would blunt weapons just be a couple new weapon types and maybe 1-2 new moves then?

(for the record I feel like everything equippable should act as an improvised weapon somehow based off an improvised weapon template. Would be intentionally bad of course, but better than fumbling with your inventory locked up)
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Re: Add Blunt Weapons

Postby deflegmator » Tue Oct 11, 2022 9:38 pm

Audiosmurf wrote:And then make tsacks an improvised blunt weapon in a similar fashion to a pickaxe

add damage to scythe and sledgehummer
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Re: Add Blunt Weapons

Postby Reiber » Tue Oct 11, 2022 10:05 pm

make piercing weapons increase armourdamage, with armour loosing efficency when damaged,
blunt weapons get too partially bypass armour as it is now
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