Sevenless wrote:I've seen this system tried in other games, and it's especially problematic in haven (it didn't work in those other games either for the record)
A) You are allowed unlimited accounts, unlimited characters. This means making spies is trivial.
B) You aren't able to crime against your tribe, spies can now grief you without any way to knock down a freshly spawned character.
C) If we sidestep B with a special skill, what's stopping faction players from just buying that skill and playing like normal?
What happens in systems like this tends to be 1 side wins. Everyone joins that side to avoid being attacked by it, and the other tribes become ghosts. Then we're back to haven as it is right now, but with a more expensive rage skill.
~~~
If you wanted to make a tribe system in haven, I think you'd be better off effectively reforming the realm system. Rework buffs to be village based like this suggestion: viewtopic.php?f=48&t=73493 Allow founding a tribe effectively instantly (Vidol difficulty) and give anyone who is oathed into the tribe a marker above their head like realms/villages do.
I think this will only work if it's an organic system.
Edit: Thinking about it, we have the same problem. Everyone will just join the "winning" tribe and ignore everything else.
Sephiron wrote:Also not an argument, but if you have a good thread showing someone massing alts to form a wall I wanna see it. It sounds hilarious. And yeah, I can also see it working with realms as well. There is no real reason to make an entirely different system ON TOP of all the systems we already have. It also makes it harder for griefers as well, because in order to be a part of that realm you would have to have a pclaim/vclaim there right?
Sevenless wrote:Sephiron wrote:Also not an argument, but if you have a good thread showing someone massing alts to form a wall I wanna see it. It sounds hilarious. And yeah, I can also see it working with realms as well. There is no real reason to make an entirely different system ON TOP of all the systems we already have. It also makes it harder for griefers as well, because in order to be a part of that realm you would have to have a pclaim/vclaim there right?
It happened in legacy back when I don't think you could move dead bodies immediately, sorry don't have pictures of that but some people might still. A faction literally drowned the gates of a siege in bodies 10 deep. Alt walls around claim stakes early world happen (I've used it myself actually) to make sure no one hits a drying claim pole while they're busy elsewhere/asleep. Since no one has rage, those pole guards are actually invincible.
It really comes down to the "if we turn pvp off, this becomes a serious problem". PvP makes dealing with fresh alts trivial.
Users browsing this forum: Claude [Bot], Meta [Bot] and 96 guests