Can we have an auction house, unironically

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Can we have an auction house, unironically

Postby SnuggleSnail » Wed Oct 19, 2022 12:42 pm

People complain a lot that there's nothing nabs have that people want, but honestly nothing could be further from the truth. If it were easy to transport/buy/sale things in large volume I would buy:
  • Everything for every credos
  • Everything for every numens
  • Bulk dogshit curios
  • Bulk dogshit foods in bulk (if hunger system lets that be viable)
  • bulk dogshit drinks (wine, perry, apple cider, etc)
  • Specifics ingredients I don't want to make setups for (spices, mushrooms, eggs, livestock meat, flour, seeds, etc)
  • Support metal
  • Ore
  • Coal
  • Generic anynQ building materials (clay, wood, tar, boughs, rocks, bricks, rope, leather, wax)
  • Maws/rennet
  • Bee larvae
  • Literally like half of the other shit in the game to some degree

The amount of value that a nab who could independently look at a list of things I want, or a market in general wants, and be like "o, I can get that easily wtf people care about this?" could provide is fucking immense. I would say > 90% for of the shit I interact with on a daily basis I either do not care about quality, or care about quality so little average players could EASILY provide it to me.

The issue is, and always has been that transporting and communicating this is miserable for all parties involved. It's not so bad to go to Whatever Market and sell 1 stone axe to buy some bones or something, but when you start trying to move more than a few cupboards of shit it instantly stops being worth it. My character only even has enough will to port there once every 2 days, assuming I don't want to port anywhere else, and even then if it were free I'd never buy this bullshit nab garbage because selling my garbage is too much effort and so is transporting theirs. I can make 7 cupboards of dogshit curios faster than I can buy 7 cupboards of dogshit curios.

The main benefits I see to doing this are:
  • More competitive market == more competitive game, I would cream my pants if there were actually consistently goodQ gear for sale for not insane prices
  • Game is feature creeped to shit, there are too many systems for even a big group to have a good handle on everything. VERY easy access to trading anything from anywhere would make it so specialization could be a real thing. People could just do what they like a lot, then sell their excess to buy w/e products they don't like making, or can't due to infrastructure limitations.
  • People just rly like trading and amassing wealth
  • Would give a lot of people direction

I think this would be INSANELY impactful to the game, like, haven>hafen tier and probably reasonably simple to implement.
There's definitely a better way to do it if it's massively successful, but I doubt it'd be that hard for Loftar to just make infinite range barterstands that only sell and a second (cheap) structure that buys from every barterstand in the game with a slightly modified price, and allow coin presses to make "generic" coins to be used on the global market.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3036
Joined: Sat Oct 12, 2013 4:04 pm

Re: Can we have an auction house, unironically

Postby Sevenless » Wed Oct 19, 2022 1:03 pm

Goods are teleported infinite distance instantly: This is a massive change to gameplay isn't it? This would clutter the market with specific trade deals only intended to be used for transport; There's no way faction players would miss that opportunity.

Metal values shift dramatically as the game goes on. Generic coins would be worthless because the only metal endgame players will care about long term will be cast iron in this world at least. And the problem there is value density, a single bar of cast iron isn't worth a lot. The value of market currencies are not in melting the coins down for the metal. For factions who will have the highly demanded goods: LP becomes meaningless due to combat delta working as it does atm, XP becomes fairly trivial due to realms. I guess FEPs, if in enough quantity, could be valuable but I don't see how an "FEP currency" would fit with how the FEP system works.

I think we gotta admit the only currency that would work for this would be tokens. It would probably have to involve fractional tokens so people can trade for the smaller things you're talking about.


Overall I'm just a bit hesitant because I fully believe the GE was the beginning of what ruined runescape. Prioritizing convenience over soul.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Can we have an auction house, unironically

Postby SnuggleSnail » Wed Oct 19, 2022 1:16 pm

> Inflation exists
Ok, and?

> G.E. ruined runescape
What I'm suggesting is essentially what the trading post is on this chart. I'm pretty fucking sure that game would've literally shut down without it due to HEMORRHAGING players before it was added
Image

> People will use it to transport goods
I think there are a million ways to fix this, easiest prolly being a marginal tax, but also if it wasn't fixed I don't think it would even matter at all.

> Subtokens only currency
Gold has consistently proven itself to be a viable currency in haven across like 5 worlds. But ye, the value of gold will be tied to how many gold you gotta pay for a token same as now. Don't see a problem, but now you mention it this shit would create a huge influx of people buying tokens, which is good.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3036
Joined: Sat Oct 12, 2013 4:04 pm

Re: Can we have an auction house, unironically

Postby Lurux » Wed Oct 19, 2022 1:23 pm

some ideas :

I would think you need a centralized currency and thus also a centralized "bank" in order to make this possible, unless everything will be traded for as item versus item.

It might be an option to generate the auction house as a location when generating the world : and it is a preset template somewhere on the world map (or outside of it)

There could also be the possibility to enhance current mechanisms (like for example a dove) to trade within the auction house and only make it available from certain buildings / structures.

The way barter stands work can also help on this aspect : if you could set it per item type rather then per owner markets could actually contain mini auction houses in each barter stand ( or just implement an item auction house which has this function).

What could also be possible is to make an option of "sending a convoy of charts to this auction house building from a far when implementing a trading house in your claim or something - a little bit like age of empires style). in that way you can auto replenish the stock in the auction type building somewhere on location.
Lurux
 
Posts: 127
Joined: Sun May 08, 2011 1:14 pm

Re: Can we have an auction house, unironically

Postby terechgracz » Wed Oct 19, 2022 1:24 pm

Yes. This could make haven much better game. Auction should work the same way as in albion online. Simple and effective.
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
terechgracz
Under curfew
 
Posts: 868
Joined: Wed Feb 07, 2018 5:06 pm

Re: Can we have an auction house, unironically

Postby Audiosmurf » Wed Oct 19, 2022 1:25 pm

Sevenless wrote:Prioritizing convenience over soul.

This was how I was feeling reading this whole thing.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2391
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Can we have an auction house, unironically

Postby Sevenless » Wed Oct 19, 2022 1:35 pm

SnuggleSnail wrote:> G.E. ruined runescape
What I'm suggesting is essentially what the trading post is on this chart. I'm pretty fucking sure that game would've literally shut down without it due to HEMORRHAGING players before it was added


Really making me feel my age when the event I'm talking about happened 6 years before this chart began.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Can we have an auction house, unironically

Postby terechgracz » Wed Oct 19, 2022 1:37 pm

Audiosmurf wrote:
Sevenless wrote:Prioritizing convenience over soul.

This was how I was feeling reading this whole thing.

You must be very soul-full creature.
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
terechgracz
Under curfew
 
Posts: 868
Joined: Wed Feb 07, 2018 5:06 pm

Re: Can we have an auction house, unironically

Postby DonVelD » Wed Oct 19, 2022 2:18 pm

I think this idea is great. Who cares if its "too" convenient. It makes the game less annoying, makes it nicer for the noobs and the big bois. Also more people would buy tokens to trade with to get the currency easier.
Last edited by DonVelD on Wed Oct 19, 2022 2:42 pm, edited 1 time in total.
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
DonVelD
 
Posts: 1865
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Can we have an auction house, unironically

Postby DDDsDD999 » Wed Oct 19, 2022 2:28 pm

If a tax isn't enough to offset the infinite distance transport of goods, could make auction houses buildable and limit to the size of the village claim. Or maybe realms? not realms, people would get griefed so hard by troll realms. They could at least replace the trash barter stand UI, and markets won't need to have a price website maintained by bots.
Last edited by DDDsDD999 on Wed Oct 19, 2022 4:12 pm, edited 1 time in total.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 217 guests