Problem:
For now it's almost useless to infuse them because they have very low chances of infusing properly - if there are two properties to infuse there is 25% to succeed (And even less if there are more)
Make it always infuse in greater variants - but half of the infused gild stats will (at 50% of all tries) decrease by a half
Example:
Leaf 1: Charisma+1, Lore+1
Leaf 2: Farming+1, Lore+1
What we will have:
If succeed, we will get Leaf:Charisma+1, Lore+2, Farming+1
If failed, we will get Leaf: Charisma+1, Lore+1, Farming+1
What we have now:
If succeed, we will get Leaf:Charisma+1, Lore+2, Farming+1
If failed, we will get Leaf: Charisma+1 or Farming+1 or Lore+1 or any combination of them (more than 75% of times)