Quality increase from Quest Rewards

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Quality increase from Quest Rewards

Postby jock2 » Mon Oct 24, 2022 11:43 pm

Quest reward quality increases should apply to the province rather than locally.
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Re: Quality increase from Quest Rewards

Postby Pills » Tue Oct 25, 2022 11:58 am

+1 tbh
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Re: Quality increase from Quest Rewards

Postby Sevenless » Tue Oct 25, 2022 3:57 pm

I've done some casual study on the increases, and I've never managed to actually pin them down as real ironically.

No matter how hard I try, I've never seen enough increases to notice. I did get a sense that the range is possibly as big as 2 minimaps last world though. Qgivers won't buff things that can't spawn in the range anymore, and the nearest walrus spawning terrain was 2 minimaps away. I dunno, either way it's super hard to notice it and the math behind the increases is pretty rough. I calced that 100 quests per day by wandering sages in a particular region would get maybe 10 quests with the giver that boosts the quality you want. Then we account for +Q being pretty rare (10% maybe?) and add in wandering sage boost (another 10% I'd ballpark). So we have a net of +2 quality per day on a small area for a rather sizeable amount of work by multiple players.

At +2/day, domestic animals still probably outstrip the node growth. Assuming the quest giver doesn't land on a node peak, boars would be your best bet to boost since they're common. At average boar Q of 60: 30,000 quests later (maybe a year or so) we would get 660 quality boars. Which is a monumental amount of work (for a small area of boost) that should only be equivalent with properly bred animals that can be spammed in volume practically infinitely.
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Re: Quality increase from Quest Rewards

Postby Liss12 » Tue Oct 25, 2022 5:24 pm

Sevenless wrote:At +2/day, domestic animals still probably outstrip the node growth. Assuming the quest giver doesn't land on a node peak, boars would be your best bet to boost since they're common. At average boar Q of 60: 30,000 quests later (maybe a year or so) we would get 660 quality boars. Which is a monumental amount of work (for a small area of boost) that should only be equivalent with properly bred animals that can be spammed in volume practically infinitely.

10% chance on getting +1 boar quality every time random shit getting +1q sounds extremely generous. On any given terrain list of things that may get +1q is much bigger than 10.
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Re: Quality increase from Quest Rewards

Postby Sevenless » Tue Oct 25, 2022 7:10 pm

Liss12 wrote:
Sevenless wrote:At +2/day, domestic animals still probably outstrip the node growth. Assuming the quest giver doesn't land on a node peak, boars would be your best bet to boost since they're common. At average boar Q of 60: 30,000 quests later (maybe a year or so) we would get 660 quality boars. Which is a monumental amount of work (for a small area of boost) that should only be equivalent with properly bred animals that can be spammed in volume practically infinitely.

10% chance on getting +1 boar quality every time random shit getting +1q sounds extremely generous. On any given terrain list of things that may get +1q is much bigger than 10.


Quest givers don't give out quality randomly each time. Each quest giver gives roughly 3/4 of its increase quests to one particular thing, and about 1/4 to another. The initial "10 quests out of 100" was 10 quests with the quest giver you want.

Actual example: my local quest giver will always boost boar and dandelions so long as it lives. If it dies, the new quest giver picks random qualities to boost. You can tune a region by selectively killing quest givers that give bad boosts, most people look to cluster them for faster questing though.
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Re: Quality increase from Quest Rewards

Postby jock2 » Mon Oct 31, 2022 5:19 am

I think this would solve many of the later-stage game issues.

Improving the quality of nodes would mean bad areas of the map are not dead but might be brought up, the highest nodes could change through work and effort and the game between starting players and long-term players wouldn't as big. If tied into an update to realm buffs that increase the likely hood of specific quest rewards it might encourage more realms.

Ofc things such as base resources should also be added to the node rewards e.g. + 1 yew tree quality and very rare rewards that increase ball clay, salt water etc. (ofc scaling likely hood against current highest realm nodes, with lower quality having higher chances).
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