Breeding war horses for use in battle

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Breeding war horses for use in battle

Postby antiqueclock » Sat Oct 29, 2022 3:58 am

Currently, horses are just a means of transportation, and it is hard to get easily chased off by the barbarians in the area shouting Rawhide.

Besides, I think it is a waste to have no warhorses when we have horses.

I suggest adding a Rawhide resistance status that can be raised on regular horses, armor for horses, and lances that give bonuses when riding.

I think disabling Rawhide is overkill, so I think it would be better to have a resist status added and let it fluctuate like stamina and metabolism with breeding.
Specifically, I think we should set Q10 at 100% and use a curve to reduce the probability.

It would also be nice to have another status that reduces the Rawhide effect time.

I think it would be balanced by increasing the horse's breeding status and making it harder to raise all of them equally.
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Re: Breeding war horses for use in battle

Postby The_Blode » Sat Oct 29, 2022 8:18 pm

I genuinely wasn't sure if this was going to be a thread about the game, or a post advertising a website selling actual warhorses
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Re: Breeding war horses for use in battle

Postby Fostik » Sat Oct 29, 2022 10:21 pm

Inability for devs to create cavalry as balanced playable alternative mechanic for pvp, and just making it possible to counter any mounted by cheap hearth magic that fucks up their usage in battle totally is just one example of the decisions that killing this game.
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Re: Breeding war horses for use in battle

Postby Sevenless » Sat Oct 29, 2022 11:54 pm

Fostik wrote:Inability for devs to create cavalry as balanced playable alternative mechanic for pvp, and just making it possible to counter any mounted by cheap hearth magic that fucks up their usage in battle totally is just one example of the decisions that killing this game.


No MMO has ever managed to pull off satisfying cavalry mechanics. The speed disparity between foot/mounted is too huge, horsemen fucked up infantry 1v1 IRL and will in all forms of virtual cavalry that "feel" like cavalry. But in video games petulant players demand both be perfectly viable, somehow. Think about it: If a footman and a cavalry face off and are balanced in combat power anytime stuff starts going slightly south the cavalry uses speed to break away. The infantry man just dies if they start losing. This will always be true unless something like rawhide exists, and then people bitch about it being unrealistic and immersion breaking.

This is all before we come to the reality that haven just wasn't meant for high speed travel. Boats and horses feel horrible, they break immersion so hard due to how short the vision range is.
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Re: Breeding war horses for use in battle

Postby Necrisha » Sun Oct 30, 2022 2:07 am

I'd have to agree, I've largely only seen mounted combat viable and not immersion breaking in games with PvE circumstances with the creatures being attacked designed for it. And then there's Shadow of the colossus- which most of the mechanics 100% wouldn't effectively work with the isometric perspective. Arguably replacing rawhide with a forced dismount for any offensive melee combat maneuver would come the closest, or developing anti-horse type pole-arms (or slow as heck and stupidly long horse cleaving swords- yikes) that target the horse, which was the most effective means to level the field between cavalry and infantry, at the cost of always needing a sword/axe buddy on the ground with you.

Still wouldn't touch how much you'd get wrecked by mounted marksman though. It's a really tough nut to crack to be honest.
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Re: Breeding war horses for use in battle

Postby Fostik » Sun Oct 30, 2022 4:14 pm

Sevenless wrote:horsemen fucked up infantry 1v1 IRL

Sevenless wrote:unless something like rawhide exists


Spear.
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Re: Breeding war horses for use in battle

Postby Sevenless » Sun Oct 30, 2022 7:19 pm

Fostik wrote:
Sevenless wrote:horsemen fucked up infantry 1v1 IRL

Sevenless wrote:unless something like rawhide exists


Spear.


One warhorse beat one spearman very easily. Spears need to be heavily braced (which means you can't really move it around to aim it in any real speed) to really stop a horse, 1v1 the horse just trots around that. The difference was IRL that you could mass 1000 spearmen infinitely more easily than 1000 horsemen in terms of cost.

In game though you'll have one of two options. Either cav mobility will be enough that everyone is cav, or spear mobility reduction will be strong enough to make them worthless. That's how it's been in every MMO.
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Re: Breeding war horses for use in battle

Postby antiqueclock » Sun Oct 30, 2022 10:25 pm

I think it would be good to have an advantage against infantry.
As it stands, horses are garbage if they are shouted down by their opponents.

I would like to see the addition of a status that would resist Rawhide and reduce the duration of its effect, as well as the addition of horse armor and assault lances.
Instead of being a countermeasure against Rawhide, it will increase the consumption of PonyPower. Specifically, I would like the consumption to be one gear level higher, so that when wearing horse armor, the assault spear and shield would be required to be equipped as a means of combat.

And when equipped with horse armor, put a restriction on turning like a large ship.

It's hard to balance, but I'd like to make it all make sense: infantry, cavalry with armor, cowboys without armor.
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Re: Breeding war horses for use in battle

Postby Fostik » Mon Oct 31, 2022 1:23 pm

antiqueclock wrote:I would like to see the addition of a status that would resist Rawhide and reduce the duration of its effect, as well as the addition of horse armor and assault lances.


Yeah, I like the way you are thinking here.
1. Add horse armor, which must be valuable. It disables gallop for horse and making it resistant to rawhide.
2. Horse spends more energy when moving with armor.
3. Mounted on horse you can't use combat infantry attacks and maneuvers.
4. Add additional attacks and maneuvers along with additional weapons for cavalry.

By making it like that, instead of having same infantry unit in PvP combat with same capabilities but 10 times faster, you could develop another role in combat with own pros and cons to be used.
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