Default keybinds for building blueprints are weird now.

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Default keybinds for building blueprints are weird now.

Postby Pills » Sat Nov 05, 2022 8:48 pm

It used to be that you held shift to rotate things and they would snap to 45degree angles, you could hold control and shift to fine place and fine rotate and (atleast in our client) you could hold alt to walk around while still having the blueprint on your mouse.

This mean that if you were placing a stockpile you should hold shift to place pile and fill it up in a grid-snapped position. However now shift does fine rotate and placement, so nothing ever snaps to grid when placing stockpiles, which is super annoying.

And if you are holding control when you click then you just walk to the spot instead of actually putting the building sign down. I don't really know what the reason behind these changes were but it feels like a massive regression imo.
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Re: Default keybinds for building blueprints are weird now.

Postby vatas » Sat Nov 05, 2022 10:23 pm

I managed to precision place several tar kilns after the patch after bit of wonkiness, but I'm still baffled by stockpile placement.
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Re: Default keybinds for building blueprints are weird now.

Postby Sephiron » Sun Nov 06, 2022 5:40 pm

Yea, IDK why they just don't let us bind our own keys to it. Would solve a lot of the complaints tbqh
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Re: Default keybinds for building blueprints are weird now.

Postby Nightdawg » Sun Nov 06, 2022 5:51 pm

Sephiron wrote:Yea, IDK why they just don't let us bind our own keys to it. Would solve a lot of the complaints tbqh


pretty sure the base code is there, loftar, right?
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