Why?
So, PvP never fails to be the most controversial topic in Haven. Whether it be it's inaccessibility, confusing mechanics, clients, sieging, ganks, unfair/unequal fights etc. It's apparent to anyone keeping their hand on the pulse of the state of things can see something definitely needs some adjustments. I could write whole topics about all the before mentioned talking points about PvP, but I'd like to focus specifically on "inaccessibility".
I've seen a lot of people's complaints about pvp being out of reach for them because they don't put LP into combat ability points and FEPS as they rely solely on themselves for their own industry progression, and I strongly believe a step towards fixing this is DDDsDD999's suggestion. This would also help alleviate some need for industry specific alts and allow a chance for anyone interested in pvp + (industry job) to do both effectively. I understand that Jorb/loftars vision for fighters was (I assume) to be it's own job/profession, which sounds cool on paper, but really it ends up being the most boring "job". Just like if a miner decided one day he'd rather farm and began stating into farming, he kind of ruins himself in the sense that now instead of being really good at 1 thing, he's mediocre at 2 since he spit his LP spending and eating. The same goes with people who build fighters, but also want to mine or farm or craft etc.
I honestly want to know what some of you who steer away from pvp think of this, would you be more willing to give it a try if this was implemented? I understand there is probably 15 other reasons why you might be apprehensive, and I get it, but I just want to know if you think this SPECIFIC change is a step in the right direction. There should probably be a thread dedicated to more general grievances about pvp since any thread that mentions it starts to go in all sorts of directions, but please just try to stay on topic here so this idea doesn't get drowned out by something unrelated.
