Separate LP for crafting and combat skills - Revisited

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Separate LP for crafting and combat skills - Revisited

Postby Clemins » Sun Nov 20, 2022 9:20 pm

Last year around this time, user DDDsDD999 make a suggestion to "make it so LP can only be spent on non-combat skills. But a certain % of LP gets added to a separate combat LP which can only be spent on UA/MC/MM." ( viewtopic.php?f=48&t=71930 ) And I think we need to talk about this again.

Why?
So, PvP never fails to be the most controversial topic in Haven. Whether it be it's inaccessibility, confusing mechanics, clients, sieging, ganks, unfair/unequal fights etc. It's apparent to anyone keeping their hand on the pulse of the state of things can see something definitely needs some adjustments. I could write whole topics about all the before mentioned talking points about PvP, but I'd like to focus specifically on "inaccessibility".

I've seen a lot of people's complaints about pvp being out of reach for them because they don't put LP into combat ability points and FEPS as they rely solely on themselves for their own industry progression, and I strongly believe a step towards fixing this is DDDsDD999's suggestion. This would also help alleviate some need for industry specific alts and allow a chance for anyone interested in pvp + (industry job) to do both effectively. I understand that Jorb/loftars vision for fighters was (I assume) to be it's own job/profession, which sounds cool on paper, but really it ends up being the most boring "job". Just like if a miner decided one day he'd rather farm and began stating into farming, he kind of ruins himself in the sense that now instead of being really good at 1 thing, he's mediocre at 2 since he spit his LP spending and eating. The same goes with people who build fighters, but also want to mine or farm or craft etc.

I honestly want to know what some of you who steer away from pvp think of this, would you be more willing to give it a try if this was implemented? I understand there is probably 15 other reasons why you might be apprehensive, and I get it, but I just want to know if you think this SPECIFIC change is a step in the right direction. There should probably be a thread dedicated to more general grievances about pvp since any thread that mentions it starts to go in all sorts of directions, but please just try to stay on topic here so this idea doesn't get drowned out by something unrelated.
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Re: Separate LP for crafting and combat skills - Revisited

Postby DonVelD » Sun Nov 20, 2022 9:27 pm

I don't know how this STILL isn't a thing. That change wouldn't hurt anyone.
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Re: Separate LP for crafting and combat skills - Revisited

Postby mulamishne » Sun Nov 20, 2022 11:15 pm

While this is a good fix, especially in terms of equalization for openings, dedicated fighter characters would still have some form of an edge in that their attributes are optimized to fighting. Probably fine though, this just shrinks the gap.
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Re: Separate LP for crafting and combat skills - Revisited

Postby jock » Sun Nov 20, 2022 11:34 pm

mulamishne wrote:While this is a good fix, especially in terms of equalization for openings, dedicated fighter characters would still have some form of an edge in that their attributes are optimized to fighting. Probably fine though, this just shrinks the gap.


It could be a variable amount of LP gained depending on how far you are behind the leader. Gain more for lower people, less for higher.
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