Miner's Marks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Miner's Marks

Postby Gray » Wed Nov 23, 2022 11:32 am

Imagine we could use chalk (limestone) to draw a number from 1 to 9 on cave floor and also to mark walls as dangerous. This way we could play the minesweeper minigame without having to use stuff outside of game or client scripts
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Re: Miner's Marks

Postby Sevenless » Wed Nov 23, 2022 3:17 pm

I have no reason to be opposed to it I guess, I'm sure you're not the only player who'd benefit.
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Lucky: can be so ugly, can be so heartwarming
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Re: Miner's Marks

Postby ItsFunToLose » Wed Nov 30, 2022 1:09 pm

New Toggleable that shows/hides numbers on all tiles you have personally excavated that are still touching unmined walls. Client can store this data for your character and display it for you automatically. While we're at it, toggleable mine support radius should faintly highlight tiles that are vs are not supported, so you aren't left guessing whether a few intersecting circles contain the center of a tile. Unless you think memorizing minecraft circles for several r values is peak gaming, then by all means, carry on.
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